April 24, 2024

Interview with Joe Halper - Creator of NOPE Challenge

Interview with Joe Halper - Creator of NOPE Challenge

On this episode of Ruff Talk VR we are joined by Joe Halper the creator of Happy Manic, the studio behind NOPE CHALLENGE! A new VR game coming to the Meta Quest on April 25, this game is all about facing your fears as you go through scenarios focused on heights, clowns, and also spiders with a bunch of other phobias mixed into the experience. Listen as we get to know Joe, learn about the inspiration and development of Nope Challenge, and more!

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Nope Challenge Store Link: https://www.meta.com/experiences/4209841532432878/

Store Description: NOPE CHALLENGE is an exhilarating psychological nail-biter that allows you to confront popular phobias such as clowns, spiders, and heights with varying levels of intensity. The game empowers you with the NOPE Button, allowing you to NOPE out at any point and go to a calming Breather Space. This puts you in control, letting you dictate the pace and intensity of your personal gameplay experience. With levels packed with triggers for over 40 phobias, NOPE CHALLENGE has something for everyone.

Key Features:

- Intense NOPE CHALLENGES: Choose from any of the 9 available NOPE CHALLENGES with tailored intensity levels; LIGHT eases you in, MODERATE increases AI interaction, and EXTREME pushes you to the limit.
- Phobias Everywhere: Besides the thrills of Heights, Clowns, and Spiders, there are triggers for 40+ additional phobias. 
- The NOPE Button & Breather Space: These unique features ensure a balanced experience, allowing you to rest, relax, recharge or explore before heading back in or choosing a completely different NOPE CHALLENGE to jump into.
- Advanced Dynamic AI: Experience never-the-same encounters with AI-driven adversaries in MODERATE and EXTREME levels, enhancing the dynamic gameplay and replayability.
- Empower Yourself: Embrace or escape your phobias and fears in NOPE CHALLENGE, where each choice shapes your path, making every scream uniquely yours.
- Share Your Scare: NOPE CHALLENGE promotes screen sharing, so friends and family can watch as you delve into the nightmares. 

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Transcript
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Welcome to another episode of Rough Talk VR, a weekly podcast with in-depth game reviews, exclusive developer interviews and the latest metaquest and virtual reality news.

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We join our hosts, the father-son team of D Scruffles and Stratus, today as they spend another episode breaking down and discussing the world of virtual reality.

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Hey, welcome to this episode of Rough Talk VR.

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We got one that I think is going to be a load of fun.

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You know, today we're joined with joe halper.

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He's the creative director and the founder of the studio behind an upcoming game, nope challenge.

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The studio, of course, is happy manic.

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You know, we have joe on.

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We were just chatting with him a little bit before the podcast started and good energy.

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I think that this is going to be a fun one.

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I don't think this is going to be a struggle at all, and when you hear what Nope Challenge is, you go.

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Well, the people behind this, they have to be kind of up to something.

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They got to be a little crazy.

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Twisted and fun.

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Yeah, that's a good way to put it Twisted and fun.

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So before I go too crazy, joe, do you want to introduce yourself a little bit?

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Better than I can tell our listeners who you are and maybe even what nope challenge is?

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yeah, yeah.

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So, uh, against joe, uh, happy.

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Manic is my studio.

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I'm located in raleigh, north carolina.

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Very small team, uh, really tiny team of uh, uh, handful people, and we've been developing this title called nope challenge and nope challenge, which is releasing on thursday, april 25th.

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Um, it's, it's a game about confronting phobias, basically challenging yourself with these phobias, and you think like heights, clowns, spiders those are some of the headliners that I say are in the game.

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But there's a twist to help you along with these challenges, there's a note button, and that note button's on you at all times.

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So when you're going through these various challenges, you can hit that at any time.

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And when you hit that, what it does is it takes you to what's called a breather space, and that breather space is what it sounds like.

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It's a spot that you can just like rest, relax, reflect, recharge and really bring your heart rate down, because we have various challenges that will make a lot of people's heart rates explode.

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And then, when you're all better, you're all, you're ready to go, because there's there's things that preoccupy their purposely uh, then you can then go right back to the thing you noped out from, or you, you just choose a different challenge to go into, uh, with various phobias and the.

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The other thing that we're doing is the game, besides the note button, besides the breather space that allows you to manage this.

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We also try to make it as approachable as possible to as many people.

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So there's intensity categories, so you have the light and then you have the moderate and you have the extreme and what you'll start seeing when the game goes out everybody's posting, jumping full on into the extreme.

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And what you'll start seeing like when the game goes out, everybody's posting, like, jumping full-on into the extreme.

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You know just like and we've been, I, I gave it out to a handful of people we're already seeing like people like losing it and noping out and just like breathing in the breather space.

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But it's also, um, the light is, if you're like new to vr, or you're new or you think you might have one of these challenges or one of these phobias, or you're just not even sure.

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We always suggest going to the light, go into the light, and the light challenges are basically ones that are hand-holdy.

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I call it.

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They're the bunny slopes, they're the little wave and it's basically where you can tread water, water, and you can use that note button if it gets too intense and it's a little scripted, a little exposure curve and then that way you can approach things slowly and as many times as you want to like, get past that challenge you might have with that particular phobia.

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And then in the headliners that I talked about there's the, the main ones with the heights, the spiders and the clowns.

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But you know, in the game there's triggers to over 40 recognized phobias that are spread throughout.

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So it's like it's a minefield of phobias and everybody's different as far as how they react to this, to the game and to these various phobias.

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And I was talking about the light, you know, just basically going with the light.

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But on the other end of the spectrum, which, which is going for the modded to the extreme, the extreme can be very extreme for a lot of people and we've been seeing that and we've had reactions that have been like in, like crazy.

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The extreme goes more into, uh, a lot of the ai that we got involved, not the ai everybody's talking about now, with the opening idols.

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I'm talking like old school AI, that where we have clowns, robotic clowns that are out to you know, kill you, play with you, and we have spiders that are not just like oh, spider.

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You know, these spiders have all these variables that change to make it as dynamic as possible, and that creates a diverse and a dynamic environment that makes things to be very heightened, especially in an immersed VR, and that has resulted in things where it's basically the game is playing with.

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What I'm doing is playing with people's limbic systems.

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It's your fight, flight, freeze, and it's a beautiful thing that your brain does to prepare you for something that's going to be terrifying to you, or preparing for something that is dangerous or you perceive as dangerous to you.

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So not only is this game playing with it, but there's the tools that are inside it that let you play with it, and that's the challenge.

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It's like if you have a, if you have a phobia and you go in this, you're like I'm not sure we can hope out, you can breathe, you can do intensity levels, the challenges and, um, yeah, it's, it's a mat.

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Like I always say, it's like it's a magical thing to see somebody that is, all of a sudden, their brain, lizard brains, kicking in and you're seeing this whole thing happen and, like a lot of people go like ha ha ha.

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You know, it's like amazing to watch, but this game is different, and the fact that I wanted there to be an out, a breathing spot for somebody that they can go to instead of throwing the headset off and say like this is ridiculous.

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I want them to get to a place where they can actually surf that wave and like, feel that sensation and have their sorry, their whole sympathetic system kicking in, and then pace themselves and uh, and then they have their outs and people can still watch and it can still be amazing, and then they have a little wave, a big wave and a monster wave with these intensity categories.

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So, um, a lot of detail.

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I just wanted to explain the game.

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It's got a lot of mechanics.

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It's got a lot of things going on.

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I think that's what's cool too is that when people uh, I had uh.

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I'd like to talk about uh don from upload vr.

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When I met him at gdc and he was the first person I was showing the game.

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When I got there and you know things were so crazy and I was like, how much time was showing the game?

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When I got there and you know, things were so crazy and I was like how much time do you have?

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He's like ah, you know, he's like I got, I got like 20 minutes and I was like you know about the?

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He's like, yeah, like phobias and stuff.

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I'm like yeah, and he's like okay, and we got together and I showed it to him and he, we, we were there for god.

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I was like yeah, and his it was amazing seeing his like hair raised.

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I'm like, yeah, I'm seeing you twitch man.

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Um, and it was.

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It was pretty wild.

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I mean I could talk about like all the things, like the unexpected and the expected and just so many things developing this and all um, it's a fun game.

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Well, I.

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I think we're about to see an onslaught of new VR users being recorded.

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Yeah, it's like the same as Richie's Blank Experience.

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Yeah oh no.

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This is going to go.

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I think it'll go huge on the socials with clips and stuff like that Because you're not limited to just one thing.

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I mean, you have like, let's say, each phobia has three different, and it's not a repeat of like, just a harder version of the first unique exactly so.

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It's a different and as good as it is for, like me and you, it's when you're new to vr.

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Oh my god, it's different dude yeah, well, that's the thing too.

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Like people such as yourselves, you have your I call vr legs.

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You you've been around the block, you've played a lot of different games and you might venture off into the extreme.

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If you don't have any, you might have a phobia, though that makes you say like you know what, I'm going to stick with the light, you know, and I'll see what that's like.

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And we've seen that already with so many posts, and it was awesome to watch, because this person is experienced with VR, because it's not a horror game.

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I don't like to call it a horror game, but it kind of is.

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It's like the horror that you experience the way that phobias are.

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Phobias are just, basically, there's like a baseline, and the way that phobias are is like an increased or a higher level of fear of a certain thing in life.

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That is something that you've experienced or it's hereditary, passed down to you, and the example that I constantly use is that you know you have little kids.

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You watch them in the trees and they're just climbing.

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You're like, oh, my God, what the hell?

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Get the hell down from there.

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You know what are you doing and they're like, yeah, whatever.

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They're like jumping all over the place and you're like, wow, and one little kid falls from the tree, busts his arm, busts his leg, bruises, whatever it may be.

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Well then that child was going to grow up possibly with a phobia.

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Because now the brain what the brain does, it's amazing.

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It records that.

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It's just basically it's a memory, it's something that it remembered that your body got injured.

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So now, as you grow up, if that person now has a phobia, it's because of the experience that they had.

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And now the brain knows and subconsciously it just goes bink, it starts protecting you and it starts engaging the things that are necessary to protect you with your fight, flight and freeze.

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And then when that, when that person now they're grown up and it can manifest a little bit now, they're now their heartbeat rises and their pupils dilate and they sweat a little more and they're like Jesus.

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You know, it's just like.

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I don't want to go near that edge.

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I don't want to do this because they've had that, you know that experience and this kind of plays with that.

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But at the same time there's the hereditary, where, if you can have and I always use this example of you have like two babies and the one baby you take some spiders and you drop them on the baby's head and that baby's like blah, blah, blah and they'll take the spider and stick it in its mouth.

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It doesn't care, it's just like it's a baby, right?

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But you have another baby, you show it even a picture of a spider.

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It's going to flinch Because it's been passed down to that baby like hereditary, like a survival, through his line, his or her line, and then you know it's just basically a hereditary protective thing.

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And you know there's all these elements that people have had experiences with, with things that they fear, and that fear is unique to each individual and that individual will consider that to be a horror.

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And that's where it's like.

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It's not a horror game, is a psychological game.

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But you might have a tendency to like, get heightened or triggered by that one particular thing, like balloons, like there's people that it's a recognized phobia of balloons, because you know you squeeze them, you pop them.

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People might have had a triggered experience or experience when they're a kid, with their brother or sister smashing in their faces, who knows?

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But they see a balloon, they're like ah, and their brain goes click, and then the next thing you know they're sweating and you're like what's?

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You know, and people might be like what's going on, why you know, and they're terrified, but it's because of that experience that they've their brain has fought away and it's protecting them because they don't want to go through that again.

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And this game plays with that.

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But it also gives them the ability to know about from that and it basically to approach it in a way or jump right in.

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You know, um, so that's, that's why, um the game, it's interesting to see how many people like what type of people play, and the ones that say, like even yourselves, it's like, um, I've had people that are hardcore horror people.

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They get in and they scream, like you know.

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I had this one guy.

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He's like hardcore, uh, hardcore horror.

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And he's like I love horror games, I love this.

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But he never did vr before and I'm like, all right.

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I'm like, well, this isn't like really a horror game.

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And he's like, oh no, this is gonna be great.

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He was screaming, screaming, he took it.

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He's like, oh my god, he's like this is I never experienced.

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I'm like, yeah, well, a lot's going on right now.

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He's like, oh my God, he's like this is I never experienced it.

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I'm like, yeah, well, a lot's going on right now he's like he went to get it but he was just drenched in sweat and he was more like triggered than others that were playing.

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But yeah, it's just, it's wild because the way that I set it up is that so you could have your sister, your brother, your mother, your grandmother.

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I mean it starts in the breather space, which is a beautiful island.

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You'd be like look, grandma, it's.

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It's like it's like florida, you know, it's beautiful, it's nice.

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And then they'd be like, oh, wow, you know, and they could explore and it's comfortable.

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And then, after they get acclimated, it's like let me try the light.

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You know like, I'm not afraid of spiders, let me try that.

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Or let me, I'm not afraid of spiders, let me try that.

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Or let me, I'm not afraid of heights, let me try that.

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And that's the idea.

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It's like that bridge and they always know they have the out Um and um.

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It's also.

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I could go on.

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Just let me know if I don't go on too long.

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Oh no, keep going.

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Yeah, so the uh.

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The other thing is, uh, what we've been seeing and I've I've done.

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I have over 20, I forget how many years it's been 25, 27 years, whatever experience with doing game simulation training.

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A lot of my time is spent in the games, like with building studios, managing studios and titles and all that, but I've also done applications that have to deal with cognitive and dealing with those types of things.

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Have to deal with cognitive and dealing with those types of things, and the interesting thing that you will see when people do this as like a challenge to themselves, is they're going to say nope to the nope, so they'll go in there and they might even be brand new to VR brand new and they might have a serious phobia.

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This is something I experienced way back when I was doing a prototype.

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For fun.

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They go in, they're terrified, they're screaming and they're covered in sweat.

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Everything's happening, they're shaken and all and they're not going to hit the button that they don't want to, because now they know that button's there and it's like a hot pepper contest and it's like you see the people like on hot ones and they know that milk is there, but they're like, no, I'm not going to drink that I'm going to keep going.

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I hate, you know, the heat.

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I'm not good with heat, but I'm going to keep pushing myself.

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And it's a little bit similar with this, because the heat that the person's having is like this fear that they have.

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And then you have that, not the milk but the buttons there, and they know they can go to a comfy place, but they want to push themselves.

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And we even had that happen at GDC, which was amazing.

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There was this guy, russell, right at the start of GDC.

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We just opened it up and we're all like in a frenzy trying to get things prepared at the booth and that was just an amazing experience.

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But the um, one of the first guys that walked up, I was like you know, talk, trying to get in the groove.

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You know it's just like, hey, you want to try the game and we had the banner up.

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He's like yeah.

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He's like what is it?

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And I'm like, well, it's called nope, challenge, and I'm like it's about phobias.

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He's like, oh, wow.

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He's like I was like you ever do vr before.

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He's like no, and I'm like okay, I'm like do you have any fears?

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He's like, and I forget what, how we're going about.

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I was like well, you haven't done, you haven't done vr before.

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I'm gonna throw you into this and it's about spiders and it's gonna be extreme.

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You okay with that.

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He's like let's do this, you know, and he was all excited but he didn't know what to expect.

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Um, and we put him in it and I explained to him the whole thing about the, the game and the note button and just, you know the breather space, like look, you have outs, you can hit this and if and I even told people too if it gets way too much, just take your headset off.

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If you even have to go there, that's fine.

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It's just.

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All these options are there for you.

00:15:39.768 --> 00:15:42.801
And you know, because you're gonna feel something.

00:15:42.801 --> 00:15:44.663
And he's like he's all excited.

00:15:44.703 --> 00:15:46.245
He's at GDC, things are starting off.

00:15:46.245 --> 00:15:51.013
I'm like cool, I record, we record him and his.

00:15:51.013 --> 00:15:58.493
It was so amazing to watch Cause he went through the full tilt and you can see like he's screaming.

00:15:58.493 --> 00:15:59.340
He's like what do I do?

00:15:59.340 --> 00:15:59.720
What do we do?

00:15:59.720 --> 00:16:01.701
We're like you have to pick up the spiders.

00:16:01.701 --> 00:16:02.601
He's like what?

00:16:02.601 --> 00:16:04.101
He's like freaking out.

00:16:04.101 --> 00:16:05.302
He's like what are you talking about?

00:16:05.302 --> 00:16:07.783
And we're like you have to pick up the spiders.

00:16:07.823 --> 00:16:12.865
He's like, and he's you can see him backing up and if you watch his shoulders, you could see the sweat starting to go through his shirt.

00:16:12.865 --> 00:16:19.109
Then you can start seeing his legs buckle as he's backing up.

00:16:19.109 --> 00:16:36.076
So he's screaming so loud that there was a news crew from China that was like five booths away and we're all watching and as we're watching this spectacle happen, a crowd's forming and then a news crew flies around the edge and this guy's with a camera.

00:16:36.076 --> 00:16:37.277
I'm like whoa, what's going on here?

00:16:37.277 --> 00:16:51.022
And this guy's still screaming and we're yelling at him like you have the note button, hit the note button.

00:16:51.022 --> 00:16:54.231
Hit the note button because we could see that he's in like this complete, unbelievable and emotional and everything going on with his in the limbic system.

00:16:54.231 --> 00:16:54.793
And he's like nope, not yet.

00:16:54.793 --> 00:16:57.881
And we're like, we're like that, that's it, that's, it's happening, like that's happening.

00:16:58.042 --> 00:17:04.249
And then and he just finally, he pushed as far as he could, he tapped out and he's just like bent over and he was laughing.

00:17:04.249 --> 00:17:07.305
And he's just like bent over and he was laughing and he's just like that was.

00:17:07.305 --> 00:17:09.391
And we're like yeah, I'm like you really pushed.

00:17:09.391 --> 00:17:12.204
He's like yeah, and he was laughing at his.

00:17:12.204 --> 00:17:23.300
Um, uh, whoever was there with them, they were everybody's just laughing and we had this crowd laughing and then the guy's guy's name was joe on the camera and he's just like.

00:17:23.300 --> 00:17:25.805
We heard it and we had to come over and see what was happening.

00:17:25.805 --> 00:17:26.871
That was insane.

00:17:26.871 --> 00:17:29.461
I'm like, yeah, they're like and they're sticking a microphone in my face.

00:17:29.461 --> 00:17:30.905
I'm like, hold on, you know.

00:17:30.905 --> 00:17:49.788
So I'm dealing with, so that that is an example of what we're going to see, and I think that, um, and that was an extreme, but some people will feel that on the light versions because of how these phobias are and you know, he was new to VR and he was really cool about it.

00:17:49.788 --> 00:17:55.833
He was really nice guy and that was our kickoff, the GDC, and after that that was like 1030.

00:17:56.732 --> 00:18:00.335
And that was the first day and by 12 o'clock there was word of mouth coming around.

00:18:00.634 --> 00:18:18.362
Everybody's like, hey, you know it was this ride, it was this like it was, and it's hard to it's hard to advertise the range that is there, because, of course, you can say like, oh, you're going to scream, scream, scream, scream, but what I, what I also need to try and do, is convey that it's accessible.

00:18:18.781 --> 00:18:25.048
It's very accessible, and I have empathy for people that are trying to play VR.

00:18:25.048 --> 00:18:34.414
I want as many people to play VR as possible and I know this is a very sensitive area because it's, you know, it's a psychology involved.

00:18:34.414 --> 00:18:48.250
It's psychological, but I'm trying to give all these outs so that they can, you know, get on that board and surf that intensity and you know we'll learn about VR.

00:18:48.250 --> 00:18:54.086
But also cause it gets, it gets intense, it gets really intense, especially with the, the AI, and we put a lot of time in that.

00:18:54.086 --> 00:19:05.347
We, we were inspired by other games out there that I'm like, yeah, we need that, I want that, we're gonna put that in there, and we did, and it's just been remarkable to see what's going on.

00:19:05.347 --> 00:19:10.391
So I, I could go on and on and on we had some funny things happen yeah I love it.

00:19:10.510 --> 00:19:13.585
And what was the the inspiration for this game?

00:19:13.585 --> 00:19:13.785
You know?

00:19:13.785 --> 00:19:15.450
Are you somebody that has phobias yourself?

00:19:15.450 --> 00:19:16.800
Is this something you've studied?

00:19:17.321 --> 00:19:26.327
you know, it seems like you know a lot about it, you know, yeah, I've actually studied a lot about it, um, just to have as best understanding at the time.

00:19:26.327 --> 00:19:28.050
So this goes back.

00:19:28.050 --> 00:19:30.335
I've done this series games.

00:19:30.335 --> 00:19:38.009
I was a director at another company where we're doing a lot of things that were in the healthcare military department of defense.

00:19:38.009 --> 00:19:44.749
I worked with anybody from a white coat to a suit to a military uniform you figure out what are the things they need.

00:19:44.749 --> 00:19:54.351
It's like a service-based situation, but we were doing things that were dealing with cognitive disabilities and all uh and vr wasn't really coming about just yet.

00:19:54.490 --> 00:20:00.034
I did some things for darpa, for soldier awareness, which was, um, you know some proprietary stuff.

00:20:00.034 --> 00:20:03.691
That was, uh, augmented reality and we would engage uh adversaries, just situational awareness on the battlefield.

00:20:03.691 --> 00:20:06.948
That was augmented reality and we would engage adversaries, just situational awareness on the battlefield.

00:20:06.948 --> 00:20:16.246
That was way back when and that was really cool to be able to do that to influence people that are physical and walking around, and it was neat to explore that.

00:20:16.246 --> 00:20:23.527
But I was also the inspiration specifically for this title came about in a couple different ways, for this title came about for in a couple of different ways.

00:20:23.527 --> 00:20:32.843
One was the, the VR like component, like being immersed in stuff, like that Oculus was.

00:20:32.843 --> 00:20:45.851
I don't even know if it was out yet, but Duke university had this Duke immersive virtual environment and that was a cave system and the cave systems are computer-aided virtual environments.

00:20:45.851 --> 00:21:10.546
So that was a six-panel system where they have projectors on the outside and it was top, bottom and all the walls and you put little booties on, you get into there and you walk around and what was really cool about that is they had these various experiences that you go through where they studied it, and this was back in 2009, I think it was, and they had the tracking on a device that you had.

00:21:10.546 --> 00:21:18.789
It was a controller and it tracked that controller and it tracked the person playing with the stereoscopic view and it was very immersive.

00:21:19.491 --> 00:21:34.480
And then one of the scenarios they had was a kitchen and what they did was they tried to stimulate people in that kitchen to kind of like heighten things over time, and I thought that was interesting because they want to see what this immersed virtual environment would have impact wise in this, you know, in this space.

00:21:34.480 --> 00:21:50.390
So they had a kitchen and you'd open up the door to the oven and when you do that, you could have other people in the space with you and even though that they was not trucking them, they'd all back up and that's doesn't exist the door and but you could interact, grab it and open it up.

00:21:50.390 --> 00:21:57.332
And that part with the grabbing, picking things up, opening cabinets and stuff like that, I'm like oculus.

00:21:57.332 --> 00:22:19.628
I'm not sure if it was out yet, but I I saw that part and that to me was the most intriguing the fact that you could control, not being like a little thumb thing that you just like a deep, like a controller, a game controller, but this was actually interacting and to me, I knew that was really important for a frame of reference and also for a way to protect yourself and a way to interact.

00:22:19.628 --> 00:22:20.971
It meant so much.

00:22:20.971 --> 00:22:24.910
So Oculus was out, which was wild to see some of the things that were going on there.

00:22:33.079 --> 00:22:36.511
But what got me really excited was finding out that Valve was working on the Vive, the early versions of that.

00:22:36.511 --> 00:22:38.640
So I was able to go to Steam Dev Days back in 2000.

00:22:38.640 --> 00:22:40.247
I keep getting the dates messed up.

00:22:40.247 --> 00:22:42.648
The first Steam Dev Days was, I think, 2014.

00:22:42.648 --> 00:22:55.675
And that's where they were showing examples of the room and the prototypes and stuff and I was able to uh, you know, get in on that you know it's able to be able to see like what's cool, because I was so excited I'm like that is something.

00:22:55.675 --> 00:23:00.145
Yeah, I'm like that is cool, um, and I knew the potential of it.

00:23:00.665 --> 00:23:12.221
But at the gdc I think 2015 taught they announced it and stuff like that I was one of the first to be able to, you know, play inside the vibe with the examples that they had, the experiences.

00:23:12.221 --> 00:23:30.612
So they had, like in the blue and they had the um aperture labs where you do the arrow and shoot just to show that six degrees of the trackers and all, and you know, every one of those was just like why, mind blowing, you know, just not just the fact that you're immersed in the high fidelity, but the fact that you can interact in certain ways.

00:23:30.612 --> 00:23:33.516
That, to me, was like that was crazy.

00:23:33.516 --> 00:23:38.163
Um, but the this is where it's getting to the inspiration for this.

00:23:38.163 --> 00:23:44.449
Um, yeah, there was another game that was called Skyworld by Vertigo Games.

00:23:44.449 --> 00:23:48.613
Skyworld is basically like there's a tabletop game but it's happening in the sky.

00:23:48.613 --> 00:23:56.319
The way that they show these exposures is it would just fade out and fade in and you'd be at the next experience.

00:23:56.319 --> 00:24:05.788
It was a nice presentation, but it was a little bit of a.

00:24:05.807 --> 00:24:07.134
I was offset because I was walking around in the play space.

00:24:07.134 --> 00:24:08.097
I was moving up a little bit.

00:24:08.097 --> 00:24:08.740
You know, you lose your footing.

00:24:08.740 --> 00:24:16.946
When Skyworld came on, I was standing on the edge of the platform and looking down into the clouds and that triggered my lizard brain.

00:24:16.946 --> 00:24:18.790
The whole, the whole trigger.

00:24:18.790 --> 00:24:22.818
It made me go holy crap and I just like that.

00:24:22.818 --> 00:24:29.834
And all of a sudden I started sweating, started shaking and my whole body started reacting and I'm like oh my god, and I was gonna fall.

00:24:29.834 --> 00:24:38.048
And then the guy from valve put his arms or his hands on his, my shoulders and he's like joe, you're okay, you're standing on concrete, you're in the conference area.

00:24:38.048 --> 00:24:40.815
And I'm like thinking like I'm like holy crap.

00:24:40.815 --> 00:24:50.830
So I felt that full-blown experience happen, that, that spike of my limbic system just doing its thing to protect me from falling.

00:24:50.830 --> 00:24:58.125
And I never really had a fear of heights, I was always cautious, but this made me like I'm falling, I'm going to fall, I'm going to fall in the clouds, I'm done.

00:24:58.125 --> 00:25:00.948
And my, it was so quick.

00:25:00.948 --> 00:25:04.590
And after that happened, I'm like it was so quick.

00:25:04.590 --> 00:25:07.374
And after that happened, I'm like that was awesome, I'm going to go after that.

00:25:07.374 --> 00:25:13.077
That is amazing and you can get that somewhat from a 2D screen.

00:25:13.077 --> 00:25:26.912
But the immersion factor that was happening there and it was a bit of a fluke, but that made me like, all right, I knew what was happening, but I want to explore more.

00:25:26.912 --> 00:25:29.897
So what I did was I was able to get one of the first dev kits of the Vive.

00:25:31.586 --> 00:25:37.037
And this was a hobby because at the time I considered VR to be like, you know, nonprofit.

00:25:37.037 --> 00:25:47.199
I kept doing it, nonprofit Because it was so new and there wasn't really a market and I had all these companies that I was doing contracts with and um.

00:25:47.199 --> 00:25:51.948
I had a lot of work that I was doing in uh, with other studios and um.

00:25:51.948 --> 00:25:55.795
So I did a prototype and I was using unreal engine.

00:25:55.795 --> 00:25:59.294
So my idea was like all right, I'm going to create these phobias.

00:25:59.294 --> 00:26:03.106
You know, I'm just going to do a lot of things that are phobia centric, and I did.

00:26:03.106 --> 00:26:03.227
I.

00:26:03.227 --> 00:26:04.930
I created like spiders.

00:26:04.930 --> 00:26:05.830
You capture spiders.

00:26:05.830 --> 00:26:17.526
I first was looking at heights, but then I'm like, okay, well, you know, the heights is something cool, but I want to go a little bit more of like, what can really tap into people?

00:26:17.526 --> 00:26:17.965
What is most common?

00:26:17.965 --> 00:26:18.746
So then I started seeing spiders.

00:26:18.746 --> 00:26:20.647
I'm like, all right, well, I'm doing spiders and heights and elevators and all that crap.

00:26:20.647 --> 00:26:32.316
And then I'm like, okay, well, I'll do spiders, heights, and then clowns, and then dolls and dead bodies and needles and infections, and then lightning, thunder, darkness, everything.

00:26:32.375 --> 00:26:40.461
I did this whole thing on the Vive and it's like a shotgun of phobias to your face and I'm just having a blast putting all these things together.

00:26:40.461 --> 00:26:46.681
And I had this prototype and I'm like I would just say like, hey, try this.

00:26:46.681 --> 00:26:51.836
And the reactions that I got from that were like, oh my god, because they broke my equipment.

00:26:51.836 --> 00:26:58.576
They ran into walls, screaming, jumping, falling, and I'm like, and everybody's watching, like, oh my god.

00:26:58.656 --> 00:27:05.576
And and I take it to events and, um, like even the first person to try it was my friend, tanya watson.

00:27:05.576 --> 00:27:15.832
Um, she was one of the co-founders of, uh, squanch games and um, she's with other studios too, of bed robot and all, and she and I worked some together at epic games.

00:27:15.832 --> 00:27:19.346
And uh, she's like she wouldn't have talked about vr.

00:27:19.346 --> 00:27:21.732
I'm like, yeah, you know, she knew what I was doing.

00:27:21.732 --> 00:27:23.778
She's like, hey, can, can we just chat about?

00:27:23.778 --> 00:27:24.266
I'm like, sure.

00:27:24.266 --> 00:27:29.037
I'm like, can you please try my, my prototype, and she comes over.

00:27:29.037 --> 00:27:29.786
Yeah, sure, what is it?

00:27:29.786 --> 00:27:30.909
I'm like it's about phobias.

00:27:30.909 --> 00:27:34.057
I didn't know that she had a fear of spiders.

00:27:34.057 --> 00:27:35.205
She didn't tell me.

00:27:35.205 --> 00:27:49.227
Oh my God, like I have that video too of like way back then she was a first person to try it and she was like it screaming at the top of her lungs and I'm like, oh wow, this is in something else.

00:27:49.227 --> 00:28:10.275
And I've I've had a lot since then of that and you know, over time I, I, you know, like I said people like would smash the equipment and they broke the controllers and they, they uh, hit the headset and somebody literally ran into the drywall of my office at home and then it got to be to me like it was amazing to watch.

00:28:10.836 --> 00:28:18.852
But I'm thinking like this is, I was starting to have empathy because these people were going through things that were just so extreme and I started turning people away.

00:28:18.852 --> 00:28:33.291
You know, I I'd have people at events and one of the I remember this one time that I like to tell this one is like um, I had a couple of people turn away, but this one guy, he was really tall, six, six I think, and I'm six two, and he comes up.

00:28:33.291 --> 00:28:41.837
It was at a uh, in an event where I was showing it and I'm now I'm a little like concerned because of the reactions people having that were so extreme.

00:28:41.837 --> 00:28:51.642
And he's like, hey, he's like and he was literally crying, like tears in his eyes like dripping out almost and shaking a bit and he's like hey, are there spiders in here?

00:28:51.642 --> 00:28:53.843
I'm like, yes, there are spiders in here.

00:28:53.843 --> 00:28:54.943
And I'm like, yes, there are.

00:28:54.943 --> 00:28:56.487
And I'm like I can't let you play.

00:28:56.487 --> 00:28:57.588
He's like why?

00:28:57.588 --> 00:29:12.788
I'm like, cause, dude, I'm sorry You're so tall and if you start running which you saw people have been running I can't get off your head and I don't know if I don't want you to hurt yourself, I don't want you and like, this equipment is not very it's not something I can easily get.

00:29:12.788 --> 00:29:15.213
So I apologize, but he's like he was relieved.

00:29:15.213 --> 00:29:21.971
He's like, okay, you know cause, you know he was pushing himself From that.

00:29:21.991 --> 00:29:26.099
I thought I need people because I would see people get in line.

00:29:26.099 --> 00:29:34.878
The amazing thing was people that I would see, just that, would go ballistically, just out of hand, screaming and stuff fun to watch.

00:29:34.878 --> 00:29:40.693
They would jump out and they would come back in line to do it again.

00:29:40.693 --> 00:29:43.419
I'm like wait a minute, you want to do this.

00:29:43.419 --> 00:29:44.428
They're like, yeah, I got to do this again.

00:29:44.428 --> 00:29:45.451
I'm like, why a minute, you want to do this again.

00:29:45.451 --> 00:29:46.335
They're like, yeah, I got to do this again.

00:29:46.335 --> 00:29:46.675
And I'm like, why?

00:29:46.675 --> 00:29:48.122
They're like they want to challenge themselves.

00:29:48.122 --> 00:29:57.056
And then the other thing is I'm like, okay, and it was like a serious thing for them, right, it was like an outlet, it was a way to they saw that something stimulated them.

00:29:57.056 --> 00:29:58.265
They want to do it again.

00:29:59.026 --> 00:30:01.267
And then the other thing that I noticed is when people were playing.

00:30:01.267 --> 00:30:09.650
It is when people were playing, it was so intense they would lift the headset up and they're like and they put it back on like they're scuba diving or something you know, and I'm like they need to breathe.

00:30:09.650 --> 00:30:10.690
They need to breathe, okay.

00:30:10.690 --> 00:30:17.173
And so for me, I started thinking about ideas for them to, and a lot of people would say, nope.

00:30:17.173 --> 00:30:18.574
That's the other thing, too.

00:30:18.574 --> 00:30:19.773
People are like, nope, I'm not playing.

00:30:19.773 --> 00:30:20.874
Nope, nope, nope.

00:30:20.874 --> 00:30:22.414
I'm like I want to get them.

00:30:22.414 --> 00:30:31.638
I know this is kind of like a touchy thing, the psychology of it, and I want to get that nope turned around.

00:30:31.638 --> 00:30:32.898
I want them to challenge with the nope.

00:30:32.898 --> 00:30:38.342
So what I started doing is working at the breather space.

00:30:38.342 --> 00:30:40.721
First it wasn't a breather space, it was actually.

00:30:40.721 --> 00:30:42.782
This is just weird.

00:30:42.782 --> 00:30:45.067
It's not weird, it's funny.

00:30:45.326 --> 00:30:52.579
So I found out that the puppies that were used on Jimmy Fallon's puppy bowl that was really popular at the time.

00:30:52.579 --> 00:31:01.393
The breeder for those puppies was in North Carolina and I had two guys that were local, that Horizon Productions, jason and Jason.

00:31:01.393 --> 00:31:14.472
They had one of the only like four in the world stereoscopic 3d odyssey systems with gopros, like one of those really advanced gopro systems that captured stereoscopic um video.

00:31:14.472 --> 00:31:26.873
And I called them up because we were doing stuff together and they were hardcore you know, fans of vr2 and I'm like hey, guys, I got the breeder to agree to let me come there and shoot, you know, take footage of the puppies, and I'm.

00:31:26.873 --> 00:31:35.047
So what I like to do is can we use that camera, go film the puppies and I'll put that in there, and then people, if they're freaking out, they can go, look at the puppies and they're like what?

00:31:35.047 --> 00:31:39.550
And I'm like, yeah, I mean like I think that might be a good outlet with puppies.

00:31:39.550 --> 00:31:42.353
And they're like, yeah, let's do this.

00:31:42.353 --> 00:31:43.834
And I'm like all right, cool.

00:31:43.834 --> 00:31:46.756
And I'm like so we're getting ready to set up.

00:31:46.977 --> 00:31:53.040
And that's where it stopped for me because it stopped because I had all these contracts I was doing.

00:31:53.040 --> 00:31:54.721
I was helping out various companies.

00:31:54.721 --> 00:31:59.171
I was doing stuff with Autodesk, epic Games.

00:31:59.171 --> 00:32:03.634
I had multiple companies and this was like something that was a hobby project.

00:32:03.634 --> 00:32:06.946
I'm like I got to, I got to put it on the back burner.

00:32:06.946 --> 00:32:08.311
I can't do this right now.

00:32:09.115 --> 00:32:32.935
And then, you know, I I did, I just let it sit for a bit and then later on, you know, some clients brought me on to talk to some of their friends at Oculus, meta and we're talking and you know, I'm like I have this idea, you know, and I did a little spin, I did a little design on it with the Nope Challenge and the Breather Space, and I was talking to everybody about it and they're like this sounds like something.

00:32:32.935 --> 00:32:37.131
I'm like, yeah, so I'm like you know what they were excited about it.

00:32:37.131 --> 00:32:39.090
I'm like I'm going to kick this back in.

00:32:39.090 --> 00:32:40.115
So that's what I did.

00:32:40.224 --> 00:32:42.249
I was like I want to make this game.

00:32:42.249 --> 00:32:48.298
I want to make it so that people have an out but people have an in, you know.

00:32:48.298 --> 00:32:59.933
And then also I want to do the range of newbie that plays the game and extreme that has been around the block on VR and also is, you know, sensitive to.

00:32:59.933 --> 00:33:02.578
You know that's sensitive, but not too sensitive.

00:33:02.578 --> 00:33:06.847
I want to really tap into that to their lizard brains too.

00:33:06.847 --> 00:33:15.092
So I started at that approach first, and then, as we go through, we're opening it more and more up so it's more accessible.

00:33:15.092 --> 00:33:22.506
So, like the future versions or the future patches, like the first thing that we have coming out is teleport, because right now it's smooth.

00:33:22.506 --> 00:33:27.536
So we're going to do teleport and we're going to do pass and play features so that people can really get in it.

00:33:27.536 --> 00:33:29.506
And then there's mixed reality and everything.

00:33:30.067 --> 00:33:38.269
Now, I'm sorry, guys, I kept talking and talking no, I'm loving hearing what I mean, because it's it's unique in itself.

00:33:38.269 --> 00:33:41.476
Not everyone makes a, a game or an experience.

00:33:41.476 --> 00:33:43.039
That's you know.

00:33:43.039 --> 00:33:47.238
For all intents and purposes, you're going to be challenging your fears.

00:33:47.238 --> 00:33:47.923
I mean on paper.

00:33:48.365 --> 00:33:52.749
It's not a secret what you're getting into and if you're up, if you're up for that challenge.

00:33:52.749 --> 00:33:58.575
So it's just unique to me Fucking with people's psychological, I have a fear of heights.

00:33:58.575 --> 00:34:00.529
I mean I've skydived.

00:34:00.529 --> 00:34:06.865
It wasn't the end of the world, but I don't necessarily like to hang out on the edges of steep shit.

00:34:06.865 --> 00:34:35.648
And there was a couple of instances with the skyscraper where, because of the use of sound, like hearing the wind in my, my, uh, I started to get the little wobbly legs for a second and actually like just paused for a moment and pushed myself against the the building and was like, well, if this was really happening and I had to take this path to get out of here, I'd fucking die.

00:34:35.648 --> 00:34:38.295
There's no way I would move.

00:34:38.295 --> 00:34:41.570
I'm like looking around, like well, they could like helicopter me out.

00:34:41.570 --> 00:34:52.967
If this was like really so I'm able to do something I would never do in real life under even into survive, I know, yeah, there's no way I'd fall to my death, yes a hundred percent.

00:34:53.228 --> 00:35:12.237
So I I loved that I got that feeling and then was kind of sad that I have the vr legs that I have, because I know if I tried this within 30 days of ever having VR, every one of those experiences probably would have hit me a lot more than than they currently do.

00:35:12.237 --> 00:35:18.342
So it's going to be amazing to see how people really react to this, whether you have a phobia or not.

00:35:18.824 --> 00:35:20.771
Yeah, it's, it's been, and that's the other thing too.

00:35:20.771 --> 00:35:23.333
It's like um, uh, like a couple of things with that.

00:35:23.333 --> 00:35:32.858
It's like there's the, the phobia element of it, you know it's it's like towards that serious psychological thing, but there's also, uh, the gameplay.

00:35:32.858 --> 00:35:52.784
It's gotta be fun, right, and especially like even like kids get into kids, like kids that are like this is like for 13 and older, but you know every age is going to be playing this thing, like they play all of your games and what they have not all experienced as much of the life challenges to to develop these phobias.

00:35:52.784 --> 00:35:58.413
So things are going to be scary for them, but not scary Like it, something that's more developed and whatnot.

00:35:58.413 --> 00:36:00.192
So it's gotta be fun as well.

00:36:00.192 --> 00:36:06.490
So there's certain elements in there that we try to make it so that at least it's you know engaging and you're you're pushing through and all.

00:36:06.490 --> 00:36:23.070
But the thing you were talking about with the, with the sound, sound is it's like, uh, one of the games I love is cosmo dread, and cosmo dread is like a hard type dungeon crawler type game and it changes all and that the person, the developer on that is a small team, I think a couple people.

00:36:23.070 --> 00:36:42.992
Um, his experience with sound and the spatial aspect of that sound really impacts how you can, like you know, build anxiety in a player or notify a player or just really influence them in certain ways and that, like you were talking about the audio in the for the heights levels.

00:36:43.594 --> 00:36:47.588
There was one sound that I want to put in there, but I I didn't because I thought it might get too annoying.

00:36:47.588 --> 00:37:03.869
But when a flag when I grew up there we'd have a flag on a pole and as if it's flapping, there's always this like little metal part that's like ding, ding, ding, ding, ding, ding, ding, ding, ding, ding, ding on the on the pole, and I want to put that in there for some reason, because that's like a recognized sound that people have and that's just like.

00:37:03.869 --> 00:37:11.840
It's like that flapping flag or the noise going through the construction equipment and stuff like that, the whistling noises and stuff.

00:37:11.840 --> 00:37:21.871
When you get up to a certain height and I measured that height too I measured the Empire State Building it was like 102 stories, like their top, and I put it to be 104.

00:37:21.871 --> 00:37:26.873
And then you have to keep climbing up and it just when I had it lower.

00:37:27.797 --> 00:37:38.152
You know that that just didn't feel as much when we first started doing it, I'm like I didn't really measure it, so it was like 70 or 80 stories of like, yeah, that's that, that's cool, it's, it's, yeah, it's high.

00:37:38.152 --> 00:37:39.445
And I'm like, no, we gotta go higher.

00:37:39.445 --> 00:37:45.369
You know, and as you go higher, I want to have the sound build up too and all those sound elements.

00:37:45.369 --> 00:37:50.693
They make you look, they do hit you.

00:37:50.693 --> 00:38:00.440
Audio is just as important as what you're seeing visually and with the immersion of the six degrees, you could put all around someone and just make them like Jesus.

00:38:00.440 --> 00:38:03.322
It really has an impact and influence.

00:38:03.322 --> 00:38:04.782
So, yeah, it's wild.

00:38:05.605 --> 00:38:06.186
No, I had to.

00:38:06.186 --> 00:38:12.219
I had to keep telling myself dumb shit like well, it's scaffolding, so someone came up here to build it.

00:38:12.219 --> 00:38:13.648
It was yeah.

00:38:13.648 --> 00:38:18.815
I just keep talking myself through it, but the whole time knowing damn well that I'm like I wouldn't take.

00:38:18.815 --> 00:38:23.510
The minute I learned I have to go up to get out, I'm like this would never happen.

00:38:23.510 --> 00:38:25.755
This is not for this guy.

00:38:25.755 --> 00:38:34.170
But I was able to complete it and I actually, like I appreciate the climbing mechanics too, because for a new VR user it's not.

00:38:34.170 --> 00:38:39.315
I had no like hand slippage climbing a ladder or holding a you know.

00:38:39.315 --> 00:38:48.251
I've had other climbing instances where I've gone to grab something and clearly my hand is there but it doesn't necessarily grab.

00:38:48.251 --> 00:38:52.318
So all the mechanics were were spot on nice, I appreciate that.

00:38:52.358 --> 00:39:00.311
And then, yeah, I think that the, the heights, like one of the hardest things too was, uh, determining like people are like how long is the gameplay?

00:39:00.371 --> 00:39:05.132
And I'm like, oh, that's a tough one, because the gameplay I could speed run it and it would take me an hour or two.

00:39:05.132 --> 00:39:10.016
You know, it's like you know just going as fast again, because I tested so many times.

00:39:10.016 --> 00:39:28.612
Some people, if you do have a phobia, and we did it with the testing groups it's like we say it's around three to six hours, but some people like take a long time because they need to pace themselves, especially through the heights, and the heights are considered the ones you can get through the quickest.

00:39:28.612 --> 00:39:33.572
And the people are like, well, they're just heights, the heights challenge extreme.

00:39:33.572 --> 00:39:44.548
I don't know if you did that one, yet I did, but yeah, so that one is where I had the most extreme response from someone and that is basically like where they let go of themselves because it was so intense.

00:39:44.548 --> 00:40:05.148
And that was about a year ago when I was introducing what you saw, it's something that takes your attention away from the heights and instead it's some other terrifying element like, wow, this is pretty serious as far as what can happen.

00:40:05.148 --> 00:40:07.373
But that's, you know, your whole system locks up and you know, you know a certain bodily function.

00:40:07.373 --> 00:40:09.097
It just it's, it can happen.

00:40:09.097 --> 00:40:11.248
And that was a surprise to me.

00:40:11.248 --> 00:40:12.632
But really what?

00:40:13.134 --> 00:40:19.204
When I was developing that, we were trying to figure out, like you said, the climbing, the climbing when you're climbing, and then the heights.

00:40:19.204 --> 00:40:26.358
Your face is like close to a surface, so you're not people that climb, they won't look down, you know, and I wanted people to look down.

00:40:26.358 --> 00:40:34.766
So I thought, all right, let's create some kind of threatening element that they would need to look down just to figure out how fast they need to climb to get away from that element.

00:40:34.766 --> 00:40:42.807
So we implemented that and you know, there's a part in the game or the part of that level where that threat leaves.

00:40:42.807 --> 00:40:44.811
And now it's all about the heights.

00:40:44.811 --> 00:40:56.106
But you're at a certain point that you climbed, and the way that I try to bring attention is it makes you look down and all of a sudden, oh my God, I'm so somebody that has an extreme fear of heights.

00:40:56.786 --> 00:41:03.719
I, you know, I asked the one guy and this was at a, uh, a convention I was just showing, showing it and uh, the one guy came up.

00:41:03.719 --> 00:41:05.001
He's all excited to play the game.

00:41:05.001 --> 00:41:05.842
He's like, oh, it's a VR game.

00:41:05.842 --> 00:41:07.425
Like, yeah, I was like you ever played VR before?

00:41:07.425 --> 00:41:08.873
He's like I don't think he did.

00:41:08.873 --> 00:41:10.663
And I was like are you afraid of anything?

00:41:10.663 --> 00:41:11.827
He's like, yeah, I'm afraid of heights.

00:41:11.827 --> 00:41:16.777
I'm like, ooh, I'm like all right, well, I, I think I'm trying something.

00:41:16.777 --> 00:41:21.920
It's the extreme too.

00:41:21.920 --> 00:41:25.981
And he's like and he's all yeah, you know, he's all pumped up, let's do this.

00:41:25.981 --> 00:41:27.021
I'm like okay.

00:41:27.021 --> 00:41:29.942
So I put it on him and, uh, he's going.

00:41:30.121 --> 00:41:32.443
And I didn't have it like casting at the time.

00:41:32.443 --> 00:41:34.903
So I had to like kind of listen in and try to figure out where he's at.

00:41:34.903 --> 00:41:36.871
And he's he's climbing.

00:41:36.871 --> 00:41:39.039
Like he saw that threat, he started climbing.

00:41:39.039 --> 00:41:43.873
I said climbing like a squirrel, and people climb on a thing fast, my son's's 10.

00:41:43.873 --> 00:41:49.875
And when he first got into that, which was he doesn't like that low, he's just, he climbed so fast.

00:41:49.875 --> 00:41:51.018
And I'm like, oh my God.

00:41:51.018 --> 00:41:56.878
So this guy did the same thing and he's just like freaking out, but he's forgetting about the height.

00:41:58.144 --> 00:42:02.311
And what happens is the extreme element is that he's going away.

00:42:02.311 --> 00:42:04.916
He's going away, he's going away and he's like, oh, he's like it's not bothering me.

00:42:04.916 --> 00:42:07.380
And then I have a noise and something happened.

00:42:07.380 --> 00:42:14.106
He looked down and I'm waiting, I'm seeing, like what will happen.

00:42:14.106 --> 00:42:16.949
And he just stopped and he looked down and his body just started shaking like crazy.

00:42:16.949 --> 00:42:21.753
And I'm like uh-oh, you know, I'm like that's, I'm like I I, you know, you just don't know.

00:42:21.753 --> 00:42:23.494
It's like maybe it'll work, maybe it won't.

00:42:23.835 --> 00:42:32.121
I go over and I'm like, dude, you know, I walked, got close to him and that's the other thing too, you have to be careful about getting close because people might uh, swing or jump or run or whatever.

00:42:32.121 --> 00:42:34.110
So you, you're always trying to pay attention.

00:42:34.110 --> 00:42:35.034
I'm like, dude, you, okay.

00:42:35.034 --> 00:42:36.391
He's like he's screaming.

00:42:36.391 --> 00:42:54.686
He like what do you want me to take?

00:42:54.686 --> 00:42:55.789
He's like I gotta go and I'm like you gotta go.

00:42:55.789 --> 00:42:56.452
He's like, yeah, I gotta go.

00:42:56.452 --> 00:42:57.233
And I'm like, oh, I'm like oh, oh, oh.

00:42:57.233 --> 00:42:57.594
I'm like, oh, no.

00:42:57.614 --> 00:43:00.563
So I took the headset off and he was covered in sweat and he, you know, he went and like I felt bad, he waddled off.

00:43:00.563 --> 00:43:01.043
I'm like, oh, my god.

00:43:01.043 --> 00:43:15.778
And I'm like that's, but his body's reacting a certain way and like thinking, like I was, I was mortified, but at the same time like I worked, it worked, it worked, it worked well, worked too well.

00:43:15.778 --> 00:43:21.197
I'm like, oh my god, and I'm like that was something and I'm like that, that that was crazy.

00:43:21.197 --> 00:43:25.492
And I'm like, okay, so we fine-tune that and it doesn't't work on everybody.

00:43:25.552 --> 00:43:30.831
But the people that have the extreme, some people, it's just.

00:43:30.831 --> 00:43:40.318
That's why they should start with the light stuff and even the heights light is still as you played it's extreme for some people.

00:43:40.318 --> 00:43:42.612
The elevator going up, it's extreme.

00:43:42.612 --> 00:43:48.851
And the light with the spiders um, you know it's, it's an exposure curve.

00:43:48.851 --> 00:44:01.253
It's purposely set to like kind of hold you and like be protective in a way like you see a line drawing, then you see a photo, then you see like a plushy toy kind of thing of a spider and like those.

00:44:01.253 --> 00:44:03.702
For people they're not afraid of that.

00:44:03.702 --> 00:44:07.675
You know it's fun, it's it's vr and you're getting acclimated for grabbing stuff and all.

00:44:08.786 --> 00:44:24.231
But somebody just saying the word spider or showing them a drawing of a spider and the anxiety that they have that knowing it's building makes them lose it and that people are noping out at the spider drawing, and it's not something that anything wrong with them per se.

00:44:24.231 --> 00:44:26.094
And it's not something that anything wrong with them per se.

00:44:26.094 --> 00:44:30.719
It's just that they have this either hereditary or experience where that's just too much for them.

00:44:30.719 --> 00:44:47.829
No-transcript runs around and like.

00:44:47.829 --> 00:45:09.012
I see people like oh, you know, like uh, and they grab it and they're like and they're just and that like their hair is raising, their hearts going, their eyes are dilated and for them that's like an opportunity for them to do it and put it in the terrarium and cool, and they'll go back and do that again to just bring that down.

00:45:09.012 --> 00:45:10.396
You know, try to bring that down.

00:45:11.085 --> 00:45:18.666
So I think it's a fun thing too, because when that's happening you get all kinds of hits on your system.

00:45:18.666 --> 00:45:19.668
You get dopamine, you know.

00:45:19.668 --> 00:45:20.974
That's why people like roller coasters.

00:45:20.974 --> 00:45:25.211
It's like it's an exhilarating feeling and it's also a sense of accomplishment.

00:45:25.211 --> 00:45:30.641
If you can get past that and I won't call it therapy, it's entertainment.

00:45:30.641 --> 00:45:37.677
But some people might feel that that is something that it may help them and if it does, I'm just fantastic.

00:45:38.324 --> 00:45:45.896
And then you go to the moderate and then the moderate of the spiders goes from a little bit of hand-holding, then it starts moving over into our AI where things get dynamic.

00:45:45.896 --> 00:45:52.849
And the dynamic part is I don't want to rely on on jump scares, we don't need to.

00:45:52.849 --> 00:45:55.273
It's your brain and what you fear.

00:45:55.273 --> 00:46:10.554
So when it gets into that moderate and then the extreme, especially with the spiders and the clowns, we we've set it up so that they will do things with all these variables, that will be different every time.

00:46:10.554 --> 00:46:18.378
And um, you know, there's inspirations for the various um challenges that people are in, like uh dioco, who's?

00:46:18.378 --> 00:46:19.882
Uh clowns challenge?

00:46:19.882 --> 00:46:21.708
You know the clowns extreme challenge.

00:46:22.291 --> 00:46:29.193
He's inspired by alien isolation, and alien isolation on a 2d screen is terrifying.

00:46:29.193 --> 00:46:30.516
I don't know if you ever played that game.

00:46:30.516 --> 00:46:31.557
It's terrifying.

00:46:31.557 --> 00:46:34.190
And the way that they do that game it's like this.

00:46:34.190 --> 00:46:35.994
No, you know this.

00:46:35.994 --> 00:46:42.637
There's no mercy that the alien has when you play a game and he's driven by what they call the art, their AI director.

00:46:42.637 --> 00:46:49.856
So he has all these variables he's using, he's always knowing where you're at and he'll pop up behind you to just like attack.

00:46:50.606 --> 00:47:11.344
We do the same thing, not on the level of like a whole company that's building on this AI, but enough that, dioco, he's a robotic clown and he wants to play with you, kill you, and he basically hunts you and he knows where you're at all the time and we call it lurk mode so you don't know where he's gonna be and you might see him pop his head around the corner.

00:47:11.344 --> 00:47:11.947
He's like huh, huh.

00:47:11.947 --> 00:47:13.371
You know, you're like oh shit.

00:47:13.371 --> 00:47:16.268
And then you run around the corner to see like is he over there?

00:47:16.268 --> 00:47:21.126
And you see some cavetti, because he disappeared, he's gone, and you're like where is he?

00:47:21.126 --> 00:47:25.355
And then all of a sudden poof and you hear like ha-ha and he's like trying to hit you and it's just like.

00:47:25.355 --> 00:47:29.793
So it's like terrifying and it's just like he's a clown, he's a robot.

00:47:30.144 --> 00:47:31.590
It's another thing as far as technology.

00:47:31.590 --> 00:47:32.534
With people it's dark.

00:47:32.534 --> 00:47:34.693
It's another phobia that people have.

00:47:34.693 --> 00:47:40.932
You can go into the crawl spaces in the closed space Another phobia, you know.

00:47:40.932 --> 00:47:42.175
So we do cross the streams.

00:47:42.615 --> 00:47:46.280
So all those stacked elements make that extreme extreme.

00:47:46.280 --> 00:48:02.315
And the other thing I do in that, in that element, is it's kind of like among us, and among us when you're playing that game, there's little tasks that you have to do and like really low level tasks just to preoccupy, cognitively, load you.

00:48:02.315 --> 00:48:09.257
So you're doing something and you're preoccupied, and I do that with various mild tasks in the games that you play.

00:48:09.257 --> 00:48:13.054
While you're doing that, you don't know if the ochre is going to be behind you whacking in your head.

00:48:13.054 --> 00:48:15.329
So it's just like that element.

00:48:15.329 --> 00:48:22.028
And then there's Mary, mary's, our marionette, and Mary's also, she comes to life.

00:48:22.550 --> 00:48:31.021
I guess you could say in the extreme, where you get in front of her and she's on stage and you'll see her and she's active now.

00:48:31.021 --> 00:48:35.396
And as you walk around you're going to hear hello or you'll say, play with me.

00:48:35.396 --> 00:48:37.867
And you're like, where's that sound and the audio?

00:48:37.867 --> 00:48:38.851
You hear that.

00:48:38.851 --> 00:48:39.592
You're like what's going on?

00:48:39.592 --> 00:48:41.367
And you turn around, there she is like doing a pose.

00:48:41.367 --> 00:48:42.650
You're like, oh my God, and there she is doing a pose.

00:48:42.650 --> 00:48:43.130
You're like, oh my God.

00:48:43.130 --> 00:48:43.992
And then Dioko's coming around the corner.

00:48:43.992 --> 00:48:46.097
You're like, oh my God, so people are bolting.

00:48:46.097 --> 00:48:48.572
That's where people are running into walls and jumping.

00:48:48.572 --> 00:48:51.771
I'm like, hold on, hold on, and it's crazy.

00:48:51.771 --> 00:48:53.155
It's crazy, it's fun.

00:48:53.155 --> 00:48:58.416
It's funny to see people acting the way they act in these challenges.

00:48:58.416 --> 00:49:02.291
It's bonkers to see some of the things that people do.

00:49:02.291 --> 00:49:06.862
Um, but yeah, it's, it's, it's fun well, the clown one.

00:49:07.005 --> 00:49:20.028
I'm not scared of clowns at all, but to be to be put in like a sketchy environment, well, well, and it's clearly sold to you as a fun house, right?

00:49:20.028 --> 00:49:37.369
Anything but fucking fun going in there, because and and I agree with the not knowing where that clown is occasionally seeing him, but he's, he's calling out that he wants to taunting you yeah and then having to do the tasks.

00:49:37.670 --> 00:49:55.300
I actually, when I did the first task, I, um, I was like, well, from a developer standpoint, they must know that when the game or whatever task you're doing is being performed, they're certainly not going to let a clown attack me, right, right.

00:49:55.300 --> 00:50:00.512
So that's what I'm telling myself, because, you're right, your back is turned and you could easily.

00:50:00.512 --> 00:50:03.065
But I'm like no, they wouldn't do that, would they?

00:50:03.065 --> 00:50:04.893
But you can hear that fricking clown.

00:50:04.893 --> 00:50:18.010
So there's, there's, no, no, there was never a feeling of feeling safe anywhere, even if I was hiding, I was like, well, that's great, if it walked by, you know it's going to walk by again.

00:50:18.010 --> 00:50:35.846
So I found myself hiding in different, different locations until I could try to wait out where I really thought he was, because, or it was because I, I honestly had no clue but the, the overall, and again the use of sound the, um, the darkness, but it's not too dark.

00:50:35.846 --> 00:50:38.313
Where it's pitch black, you can clearly see.

00:50:38.313 --> 00:50:43.347
But yeah, being hunted by a clown was not my, my best feeling in life.

00:50:43.467 --> 00:50:52.543
It really wasn't yeah, all right, stephanie brows, she, um, she was doing, uh, she does a social, but she was also doing some qa and I was like, hey, you gotta get familiar with that's.

00:50:52.543 --> 00:50:53.144
The other thing too.

00:50:53.144 --> 00:50:54.650
Thing too, it's like things I forget.

00:50:54.650 --> 00:50:57.925
It took her a month, a month, to get to the cause.

00:50:57.925 --> 00:51:02.021
She's so fearful of clowns and and she talked to me, she's like Joe.

00:51:02.021 --> 00:51:06.807
She's like I was having nightmares, I was having, you know, she was having a real, real struggle.

00:51:06.807 --> 00:51:12.603
And then she, finally, she's like I started with the light and I got, you know, I met Phil.

00:51:12.784 --> 00:51:16.329
Phil's the other clown, he's in the moderate and he's blind.

00:51:16.329 --> 00:51:24.231
So you know, the experience with him is you have to get kind of close to him in certain ways and he's a little more trigger, happy to a sound like he's so sensitive.

00:51:24.231 --> 00:51:40.367
And she was screaming like the whole time because she's in a share space and here she is playing Everybody's got Stephanie just like, screaming like nonstop, like, and she's laughing and screaming and she now she loves, she loves do yoga, she loves Phil, she loves Mary, and then it's like that experience for her.

00:51:40.367 --> 00:51:50.826
You know it's, it's something that she really enjoys and you can go back and the experience is a little different each time because of the way that the AI is and the way that he pops up and you're not sure where he'll be.

00:51:50.826 --> 00:52:03.648
And even me, like I go into test and the spiders and clowns and also the heights with extreme, I'm always, like you know, it's just like where is he?

00:52:03.648 --> 00:52:15.992
Because if I'm trying to like do a win scenario to test the game, I'm literally like trying to survive because I don't know where he's gonna pop up and uh, and then you got mary.

00:52:15.992 --> 00:52:17.800
She freaks me out more than dioko sometimes.

00:52:18.702 --> 00:52:25.583
Uh, and then, like you know, doing all these things and trying to tweak that it was, it was wild and that's the thing too.

00:52:25.583 --> 00:52:37.103
Like after we release it, we're gonna see where things are at, because we do have we even have him go into like sleep states and it it looks like a bug where he'll just sit there and you're like, okay, and what he does too is he pumps out balloons.

00:52:37.103 --> 00:52:44.528
So I don't know if he knows, but when he's walking around, balloons pop out of them and that's so you know where Dioco was at.

00:52:44.528 --> 00:52:47.041
But the problem is you'll go out and interact with the balloon.

00:52:47.081 --> 00:52:56.342
If you pop that balloon, he knows where you're at and he'll come right back at you and if you fail in the game or like some of the things that you're doing, he knows where he knows that you're like.

00:52:56.342 --> 00:52:57.885
He might come up to you while you're playing.

00:52:57.885 --> 00:53:01.661
But if you fail the simple game that it is, it starts blaring a horn.

00:53:01.661 --> 00:53:02.663
It's just like no shut up.

00:53:02.663 --> 00:53:04.565
You know you're going to alert Dioco.

00:53:04.565 --> 00:53:17.992
It's like it's wild and we had a lot of fun, um, doing doing those, those challenges and just making them to be the way, the way that they are, the the way that they are right now that it's got some depth to it.

00:53:17.992 --> 00:53:27.603
So we're we're pretty excited about people playing it and showing their videos and screaming, all well the clown is not stupid either, because it opened the door.

00:53:28.224 --> 00:53:33.873
Yeah, I was like, again, silly me for thinking from not being the developer.

00:53:33.873 --> 00:53:53.380
I'm like well, I'm sure they didn't make it so it can open up and you gotta press a button right to open the door, so I'm waiting on the other side of the door and then I'm like no freaking way, did not expect it, yeah, then he could get the crawl spacing, crawl out, and he uh, yeah, he's pretty alert.

00:53:53.599 --> 00:54:08.166
And then, uh, with phil, uh, the reason why, like, dioko is called dioko because in greek it's uh to be chased, so we made up the word the phobia, diokophobia, which is not a real phobia, um, but we like the idea of dioko and he's terrifying.

00:54:08.166 --> 00:54:11.452
We have plans with him, with certain modes, um, and then phil.

00:54:11.452 --> 00:54:14.605
Phil is named phil because of philophobia.

00:54:14.605 --> 00:54:19.400
Philophobia is the fear of getting close to someone or falling in love.

00:54:19.400 --> 00:54:25.090
But for him, like, the background of the robots, uh, is that they are.

00:54:25.090 --> 00:54:30.947
They're demilitarized robots that have turned into clowns and they've seen action.

00:54:31.568 --> 00:54:40.496
Now phil, or dioko, is more of like the program has set in and he's acting like a, you know, kind of like a clown.

00:54:40.496 --> 00:54:51.501
He's dressed as a clown, but he's a robot that's a killing machine and he's just wants to play with it, but he's trying to kill you, whereas phil phil, his program didn't take, and I'm giving away some of the story, but his program didn't take.

00:54:51.501 --> 00:54:52.983
And he also his giving away some of the story, but his program didn't take.

00:54:52.983 --> 00:54:55.306
And he also his eyes were damaged because the battles he's been in.

00:54:55.306 --> 00:55:00.271
So you have to pluck those eyes out and, because there's a part shortage, he's going around blind.

00:55:00.271 --> 00:55:08.528
So now you have to use techniques of distracting him, and he was, of course, inspired by Jeff from Half-Life Alyx.

00:55:08.528 --> 00:55:09.711
I remember playing that.

00:55:09.711 --> 00:55:18.052
I'm like that was amazing, because he's like the zombie in in half-life alex that's blind and I loved how I I watched her.

00:55:18.271 --> 00:55:19.400
You know how they did that.

00:55:19.400 --> 00:55:22.347
I'm like I that like we gotta put that in there.

00:55:22.347 --> 00:55:24.172
Um, and that's the thing too.

00:55:24.172 --> 00:55:25.621
It's like these phobias.

00:55:25.621 --> 00:55:32.170
There's not one game uh type that you could do for that fits all.

00:55:32.170 --> 00:55:38.106
So we did, like, a lane of gameplay that's befitting to the clowns and the robots.

00:55:38.106 --> 00:55:48.724
We did a lane that's befitting to the heights, and then we did one that's for the spiders, and then you have the, the breather space, which is its whole, its whole different like area of things.

00:55:49.628 --> 00:55:54.862
Um, so there's tons of mechanics and tons of depth and a lot of people are like oh, it's like.

00:55:54.862 --> 00:55:56.889
You know, you guys are saying it's like it's richie's plank.

00:55:56.889 --> 00:55:58.864
I'm like, I love richie's black.

00:55:58.864 --> 00:56:03.103
It's a great experience and, uh, it does some of the same things where it quickly goes.

00:56:03.103 --> 00:56:08.719
But this is, this goes much further beyond that with, uh, the various gameplay elements.

00:56:08.719 --> 00:56:11.951
Um, and it it does.

00:56:11.951 --> 00:56:16.527
It does a lot of these things on various ranges and it's really going to be wild.

00:56:16.527 --> 00:56:18.085
I love seeing people play it.

00:56:18.085 --> 00:56:19.108
I love seeing the reactions.

00:56:19.108 --> 00:56:29.045
I love seeing how they cope with the reactions and deal and challenge themselves, and it's really rewarding to watch that happen, to see that cycle go through.

00:56:29.045 --> 00:56:32.724
And we're going to tweak all the dials, mixed reality, multiplayer, all that stuff.

00:56:32.724 --> 00:56:34.489
So we're going to see how this goes.

00:56:34.489 --> 00:56:35.150
It's going to be fun.

00:56:35.472 --> 00:56:36.222
It's a lot of fun.

00:56:36.222 --> 00:56:40.737
Now I gotta ask you know, you say mixed reality, maybe multiplayer, do you?

00:56:40.737 --> 00:56:47.552
You all have a post-release roadmap, I should say, of things that you want to bring yeah, that's the thing.

00:56:47.572 --> 00:56:49.565
Like right now, everything is in the air.

00:56:49.565 --> 00:56:52.592
Uh, because we're a super small team.

00:56:52.592 --> 00:57:00.710
I have two guys been with me from the beginning Remco and Noah, Then I have Steph and then I have Travis and there's other people.

00:57:00.710 --> 00:57:03.686
The team is myself and then others.

00:57:03.686 --> 00:57:06.032
That it's really an indie project.

00:57:06.032 --> 00:57:07.907
The team's tight, team's small.

00:57:07.907 --> 00:57:11.630
I've worked and managed teams that have a couple hundred people.

00:57:12.420 --> 00:57:17.762
When you're like this, you can speedboat to one feature to another, which has been great, especially with VR.

00:57:17.762 --> 00:57:23.722
And we have the various things that we're looking at and balancing because the holidays are coming up.

00:57:23.722 --> 00:57:31.365
We are working on the various things you just mentioned, like mixed reality, because we're using Unreal Engine.

00:57:31.365 --> 00:57:38.847
There's Unreal Engine five and um, then there's multiplayer and there's things there that there's so many things that we want to do.

00:57:38.847 --> 00:57:51.606
But what I'm trying to figure out is what's going to be the best for, uh, keeping on the same vein of tapping into people's uh, these phobias and, you know, tapping into their lizard brains.

00:57:51.606 --> 00:58:06.728
In that way, mixed reality is a really good one, because not because it's like the hyped up, like that's the next thing, but what mixed reality does as a feature is that it removes a lot of the things that might be uncomfortable, like, you know, traversing or stuff like that.

00:58:06.728 --> 00:58:07.188
I think it.

00:58:07.188 --> 00:58:22.050
It removes a lot of things that might make people a little uneasy in vr and it brings you into a safe environment that you're familiar with and it lets you integrate elements into that environment, rather than you being fully immersed and not being.

00:58:22.050 --> 00:58:25.855
You know, it's just a different way of playing with people.

00:58:25.855 --> 00:58:29.590
But what's cool about that element is that now I can invade that space.

00:58:29.590 --> 00:58:42.068
So, like you could imagine, these two doors behind me, doors open up and then you have two clowns coming in and, just like Jesus got you know, and then spiders dropping down on you and then maybe the ocean just starts swelling into the room and all that.

00:58:42.068 --> 00:58:54.085
It's just that's a to me the box that you're sitting in and playing in, no matter what the box, I want to get inside that box and I want to have fun and manipulate and change and all that.

00:58:54.106 --> 00:58:56.431
But then their multiplayer is also the social aspect of this is.

00:58:56.431 --> 00:58:58.056
It's grand.

00:58:58.056 --> 00:59:07.769
There's so many things people are afraid of everything, but I want to keep it that people have this, this, this way of being able to control it for themselves.

00:59:07.769 --> 00:59:19.349
You know, being able to have the nope and being able to, you know, retreat in their own way and breathe and relax and surf this this whole phobia mechanic I guess you could say that and challenge themselves.

00:59:19.349 --> 00:59:22.309
So, um, I'm trying to figure out what's the best way to do it.

00:59:22.309 --> 00:59:25.960
So the multiplayer is how you can tease and challenge each other, you know so.

00:59:26.601 --> 00:59:37.876
And then then there's expanding on the the ones that people are going to love and enjoy and creating new ones, like snakes, and doing things with the ocean and doing things with everything.

00:59:37.876 --> 00:59:42.668
There's so many things I've cut, so many things Not cut.

00:59:42.668 --> 01:00:03.074
I've backlogged so many things that we have in the game and we have a lot of tools that we could do to continue poking people.

01:00:03.074 --> 01:00:05.079
You know, as far as this is concerned.

01:00:05.079 --> 01:00:06.666
So I'm excited.

01:00:06.666 --> 01:00:09.590
I'm excited as far as, like, where it's going to go next.

01:00:09.590 --> 01:00:11.286
You know it's going to be wild.

01:00:12.260 --> 01:00:15.969
Well, I definitely think it's going to be an exciting launch.

01:00:18.081 --> 01:00:24.547
I think a lot of people are going to grab it to have in their library for when they have, even if they have the VR legs or they played through it they'll have it.

01:00:24.547 --> 01:00:25.871
It's a great party game.

01:00:25.871 --> 01:00:26.413
Exactly.

01:00:26.599 --> 01:00:27.242
You cast it on the TV.

01:00:27.242 --> 01:00:27.784
That's it, correct.

01:00:27.784 --> 01:00:29.108
Pass it on the TV, yeah, correct.

01:00:29.108 --> 01:00:31.085
Yeah.

01:00:31.085 --> 01:00:35.690
I think that the I've been seeing the comments because they said next on quest they they had.

01:00:35.690 --> 01:00:37.547
This is part of the next on quest line.

01:00:37.547 --> 01:00:40.545
I think it was released yesterday and now I'm reading the comments.

01:00:40.706 --> 01:00:44.768
One, one of the what I love is people are saying, oh, this is going to be great for people that are new to VR.

01:00:44.768 --> 01:00:53.161
I'm like, realize it, that people that are not new to vr, they're going to get into it and it's, it's that discovery.

01:00:53.161 --> 01:00:58.400
For those that are like, holy crap, you know, like I didn't expect my heart to pound out of my chest like that.

01:00:58.400 --> 01:01:05.922
You know there's it's, it's a minefield of triggers that, uh, it's not this scripted thing that happens.

01:01:05.922 --> 01:01:12.695
It's like this is this gets a little mental and it plays with your heightened fear of things.

01:01:12.695 --> 01:01:23.250
And it's going to be fun to see the range of both new and veteran, to see what the reactions are, and it's going to be wild.

01:01:23.250 --> 01:01:24.351
It's going to be really wild.

01:01:24.351 --> 01:01:25.786
I'm excited about it, for sure.

01:01:26.320 --> 01:01:29.949
I anticipate lots of viral videos to say the least.

01:01:30.170 --> 01:01:30.711
Yeah.

01:01:30.711 --> 01:01:35.065
I hope lots of, lots of viral videos, to say the least.

01:01:35.065 --> 01:01:38.617
I actually yeah, I hope, yeah, I'm, I'm hoping that it does well enough that we see the introduction of new phobias.

01:01:38.617 --> 01:01:45.072
Yeah, and until there's literally a library, till till it's reached the point that you may say you don't have a phobia.

01:01:45.072 --> 01:01:45.840
What's your phobia?

01:01:45.840 --> 01:01:50.588
Water but I'm on the on the fear of drowning or burning is fire.

01:01:50.668 --> 01:01:52.791
Here's one Fire's a big one yeah.

01:01:53.231 --> 01:01:54.393
Yeah, it's like there.

01:01:54.393 --> 01:01:57.887
It is limitless, but you will eventually hit a phobia.

01:01:57.887 --> 01:02:00.003
That people there's no way.

01:02:00.003 --> 01:02:01.309
Smorgasbord of fears.

01:02:01.309 --> 01:02:05.016
One of them is going to strike a nerve and even the most hardened person.

01:02:05.438 --> 01:02:08.623
Yeah, that's what happened with one of the guys that worked on Assassin's Creed with the VR.

01:02:08.623 --> 01:02:13.246
Cause I'm living one of the guys that worked on Assassin's Creed with the VR because I live in Raleigh, north Carolina, and I have friends that are all in the game development.

01:02:13.246 --> 01:02:17.931
He's one of the developers and he's a true veteran and he was watching it.

01:02:17.931 --> 01:02:19.512
We had an Oak City game.

01:02:19.512 --> 01:02:24.436
We had this indie event and I was showing the game there and I was casting it and he's watching.

01:02:24.436 --> 01:02:33.492
He's like yeah, he's like, I'm not really afraid, you know, of spiders, I'm not really afraid, I'm like all right, cool, you know, you know he's.

01:02:33.492 --> 01:02:37.239
He's got his vr legs, so it was his turn.

01:02:37.239 --> 01:02:45.590
He's playing and he's like yeah, he's like you know, and he could see him flinching a bit because he was doing the spiders challenge, the extreme one, and then he's playing and I like doing it.

01:02:45.590 --> 01:02:50.550
When they say like I'm not afraid, I'm like okay, you know, go ahead, play, he's in there, he's flinching.

01:02:50.550 --> 01:02:57.478
And then all of a sudden he just screamed like oh, my God, and um, and I was laughing cause I was, I was, you know.

01:02:57.478 --> 01:02:58.061
I went back to him.

01:02:58.061 --> 01:02:58.844
I was like what got you?

01:02:58.844 --> 01:03:04.322
And he's like the holes, because holes is a tripophobia and it's not even a real phobia, it's a.

01:03:04.322 --> 01:03:04.722
It's a.

01:03:04.722 --> 01:03:07.726
It's starting to get recognized by psychologists as far as that.

01:03:07.726 --> 01:03:09.467
But the holes is what happens to your hand.

01:03:09.467 --> 01:03:13.152
If you get bit by a spider, you get a rash and that rash is a bunch of holes.

01:03:13.152 --> 01:03:16.016
You have to get a needle in there quick to or you'll die.

01:03:16.016 --> 01:03:18.565
And he saw that and that he's like man.

01:03:18.565 --> 01:03:22.380
He's like I saw that my chest, my heart, just blew through my chest.

01:03:22.380 --> 01:03:22.681
He's like.

01:03:22.681 --> 01:03:25.025
That freaks me out.

01:03:25.025 --> 01:03:26.608
I'm like gotcha.

01:03:26.608 --> 01:03:39.427
This is like, because he was all confident and he, you know, and he he was smiling, he was laughing, and that's what I want because you know, it gives it gives a platform that you can actually play with those things.

01:03:39.427 --> 01:03:42.228
But if you need to relax, you need to step out.

01:03:42.228 --> 01:03:53.438
You know, nope out and uh, it just, it's wild and that's why I say it's like leading with these headliners, the clowns, the heights and then the spiders.

01:03:53.438 --> 01:03:56.565
That's not all that's in there.

01:03:56.565 --> 01:03:59.293
If you go into the breather space, there's the trophy island.

01:04:00.300 --> 01:04:08.505
What I did was and this was fun my son Aiden, he and I researched all the phobias and went in depth.

01:04:08.505 --> 01:04:15.307
On the kiosk there's a list of all the phobias that are currently in the game and I put in there, you know, basically the symptoms.

01:04:15.307 --> 01:04:24.829
And I put in there fun facts because that gives a little bit of an educational element, because if you do have these phobias, it's good to understand a little bit more about what it is.

01:04:24.829 --> 01:04:38.780
And that information any information helps you kind of like get past that, or it helps you cope with it, or it helps you kind of like get past that, or it helps you cope with it or helps you understand it more, and it it'll help you mentally get with those phobias a little bit better.

01:04:38.780 --> 01:04:41.112
And it's just fun for people to.

01:04:41.152 --> 01:04:44.545
They go in there and they start exploring and scrolling through like oh, I have that, I might have that.

01:04:44.545 --> 01:04:46.269
I don't know if I have that, where is that?

01:04:46.269 --> 01:04:49.827
You know, I don't tell them where it's at, but it's in there, you know.

01:04:49.827 --> 01:04:55.585
So it's like, um, that's cool, but, like you said, people are afraid of it, like the ocean.

01:04:55.585 --> 01:05:01.170
There's so much to do with the ocean that I'd love to, there's so many things that it's so much fun.

01:05:01.170 --> 01:05:10.893
That whole expanse with thalassophobia and then like fire and, you know, just pushing the boundaries of not just the, the phobias, but the tech to deliver those things.

01:05:10.893 --> 01:05:14.184
Uh, with the various headsets, it's it's wild.

01:05:14.184 --> 01:05:18.253
It's so cool, um, but you gotta have, you gotta have that ability.

01:05:18.253 --> 01:05:19.262
Don't nope out, though.

01:05:19.262 --> 01:05:22.172
You know you have to have so people can surf it, you know.

01:05:22.273 --> 01:05:31.565
So it's it's wild, it's really really cool I do love there's trophies too now you like them yeah well, because I mean I'm like you know, man, it's.

01:05:31.565 --> 01:05:33.804
It's one thing to just do something and say you did.

01:05:33.804 --> 01:05:36.195
It's another thing to be like, oh, I can get achievements.

01:05:36.195 --> 01:05:38.503
Yeah, you know, I can have something to show for my.

01:05:38.503 --> 01:05:47.891
It's not like there's three trophy spots up there, there's multiple rows of them, so yeah, there's, there's multiple rows, and that's the thing too.

01:05:47.931 --> 01:05:51.262
It's like the achievements are important and, uh, I think we can.

01:05:51.262 --> 01:06:18.222
Even we've been talking about ways that we can even increase those achievements, because getting to that level accomplish that, especially with somebody that has those phobias it's good to have like a pat like you did good and people feel good about it themselves and it's going to be rewarding too to see, like, how people do those things, because another thing that happens is people know their relatives or their friends and they know that they have, you know, these certain phobias.

01:06:18.222 --> 01:06:23.360
So one of the things that's cool is people that do like at the vr legs or their experience.

01:06:23.360 --> 01:06:24.623
They'll play the extreme.

01:06:24.623 --> 01:06:27.489
The person watching it will be like, ah, that's too intense.

01:06:27.489 --> 01:06:34.670
Nope, that's what has happened at gdc, and I would go after the people who would say nope and I'd be like, look I, I built this for you.

01:06:34.670 --> 01:06:36.733
I mean like I built it for for that person.

01:06:36.733 --> 01:06:40.851
But this person like you can step into this and you can.

01:06:40.851 --> 01:06:49.882
You, you have outs and they're like they'll listen then because I'm not just doing it so you can scream your head off and have people laugh at you while you scream your head off.

01:06:49.882 --> 01:06:55.375
You can you have a little, eh, if you want, first and then nope out and then go back.

01:06:55.454 --> 01:07:00.068
But those people are the ones that are interesting to see them push themselves.

01:07:00.068 --> 01:07:04.811
They usually push themselves more than the other people that are like, ah, this is just a game.

01:07:04.811 --> 01:07:10.972
But the people that are extreme now want that person to come along with them to enjoy the extreme.

01:07:10.972 --> 01:07:14.202
So we'll help them say like, look, try this, try this.

01:07:14.202 --> 01:07:20.565
So they're like our messengers, you know just conveying, like, come on in, you can do this and do the, you know breather space.

01:07:20.565 --> 01:07:21.528
So it's fun.

01:07:21.528 --> 01:07:22.592
It's really, really fun.

01:07:22.592 --> 01:07:26.389
It's rewarding to see those things happen with the social, not just laughing at it.

01:07:26.409 --> 01:07:34.106
But you could do this, you know, hit the note button, like that guy where everybody, the whole crowd, was like everybody's saying you can use the note button.

01:07:34.106 --> 01:07:38.603
Everybody was felt empathy for him and saying like, hey, maybe you should do that.

01:07:38.603 --> 01:07:46.030
And that guy who never did vr vr before and was screaming and sweating, he's like no, no, no, I'm staying in.

01:07:46.030 --> 01:07:48.237
And I was like, wow, that's wild.

01:07:48.237 --> 01:07:49.721
You know, that's really really wild.

01:07:49.721 --> 01:07:50.923
He was freaking out.

01:07:50.923 --> 01:07:53.570
It's so cool, uh, to see that stuff.

01:07:53.570 --> 01:07:57.137
So yeah, you can see I get excited understandable.

01:07:57.197 --> 01:07:58.900
It's your, it's your baby, it's your project.

01:07:59.001 --> 01:08:00.905
So and it's hitting.

01:08:00.905 --> 01:08:06.081
Uh, it's in the store, yeah yeah, it's in the store april 25th 1999.

01:08:06.101 --> 01:08:07.724
Yeah, 1999, that's.

01:08:07.724 --> 01:08:08.505
That's the thing too.

01:08:08.505 --> 01:08:13.034
It's's like we recently had again some people trying to.

01:08:13.034 --> 01:08:24.533
I got them in on it and they've been playing it and just seeing their reactions has been it's been so far remarkable just to see, like, how they react and then the people comment.

01:08:24.533 --> 01:08:26.145
Now you start seeing people comment.

01:08:26.145 --> 01:08:30.851
They're like I love watching you do it, but I can't do it myself.

01:08:30.851 --> 01:08:33.670
I want to go in and be like no, no, no, you can Start slow.

01:08:34.421 --> 01:08:42.570
Yeah, start slow and that's a thing too with the messaging and all the sexy part is seeing people scream the fun part.

01:08:42.570 --> 01:08:47.752
But I also want to go in with trying to explain to people there's a door for you.

01:08:47.752 --> 01:08:51.005
There's a door and it's like your safe space.

01:08:51.005 --> 01:08:55.993
And Mr Pe then, um, and Mr Peels, who you saw, he's like, he's like your emotional support too.

01:08:55.993 --> 01:08:59.020
Uh, he's our emotional support banana.

01:08:59.020 --> 01:09:01.063
And uh, he is.

01:09:01.063 --> 01:09:11.949
He's like, um, your Wilson, like like Tom Hanks had his Wilson volleyball when you're in your breather space and we saw that just yesterday or this week with one of the guys that went in.

01:09:11.949 --> 01:09:19.875
He noped out of the spiders and he was having a hard time but he was laughing his ass off and he went to the breather space and he picked up Mr Peels.

01:09:19.895 --> 01:09:21.496
Like Mr Peels, I feel like I failed.

01:09:21.496 --> 01:09:38.766
You know, he's talking to the banana and Mr Peels is looking at him with the glasses on, like his mouth opens up and he's like puts him back in his little his chair with the umbrella and he's like I gotta go back in there and I'm like, and he's walked over to the, to the edge of the platform in the breather space and he's literally going.

01:09:38.766 --> 01:09:46.525
He's like I'm just gonna look at this, I'm just gonna breathe, I'm just take some breaths, and he's like I'm just, and he's, he's, he's reflecting.

01:09:46.525 --> 01:09:51.313
He's like I'm, he's like I'm gonna, I'm gonna, I'm gonna do it, mr peels, I'm gonna to do it, mr Peel's going to do it.

01:09:51.313 --> 01:09:52.274
It was awesome.

01:09:52.274 --> 01:09:55.384
I'm like that's it, it's the loop.

01:09:55.384 --> 01:09:57.770
So yeah, we'll see how it goes.

01:10:01.122 --> 01:10:02.984
I'm hoping that people enjoy it for sure.

01:10:03.005 --> 01:10:03.827
It's neat If I were betting.

01:10:03.827 --> 01:10:06.211
I'm thinking it's going to do very well.

01:10:06.390 --> 01:10:25.913
Yeah, like I said, yeah, I hope so I mean, like I said, if GDC was what I got, I'd be happy with that, and showing these things Just people's reactions, Like you said, it is my baby, it's like a creative thing, but it's also I'm trying to make it so people can feel that feeling, but safely feel that feeling.

01:10:25.913 --> 01:10:26.595
You know what I mean.

01:10:26.595 --> 01:10:33.220
It's like, whereas before people were just like, ah, just look at him, freak out, just look at him, freak out, look at him, freak out.

01:10:33.220 --> 01:10:34.422
They're terrorized, you know.

01:10:34.422 --> 01:10:37.149
And they're like f this, I'm not gonna do this thing again.

01:10:37.149 --> 01:10:40.284
But now, now they, you know, they'll be like I'll do that again.

01:10:40.284 --> 01:10:41.668
There's nope, you know.

01:10:42.470 --> 01:10:46.653
So and that's, that's the fun of it you know essential to have in your library.

01:10:46.693 --> 01:10:53.692
Like I said, just to have for when you have people over it'll be a long-term one too, won't be like a short little burst and then the novelty is over.

01:10:53.692 --> 01:10:55.737
It's going to be like a continued.

01:10:55.737 --> 01:10:57.402
Hey, have you tried this yet?

01:10:57.421 --> 01:10:58.828
yep, yeah, you have friends over.

01:10:58.828 --> 01:11:00.234
You cast to the tv, you go.

01:11:00.253 --> 01:11:01.077
Well, what, what's?

01:11:01.096 --> 01:11:20.789
your social media is probably going to be the the most organic marketing too, so yeah, I think so I think, discovery too, because what's neat is that, uh, just just like I said, don, with you know, with upload VR, he did a really nice article where he let me talk about the game a bit, um, what he expected and what would happen, what would actually the game was.

01:11:20.789 --> 01:11:24.520
He's like, you know, there's a lot, there's a lot of depth here, there's a lot of gamification.

01:11:24.520 --> 01:11:44.145
I'm like, yeah, I'm like you know, we want to make it as entertaining as possible and I'm like, and it was, and that's the same thing I said I couldn't just do one thing or I didn't want to do the like the light level stuff of like um, you know, I really thought about how to make it so that, you know, there could be enough gameplay that it's entertaining, that people are smiling.

01:11:44.145 --> 01:11:50.268
And I referenced a lot of different games, like a cosmic dread, alien isolation, half-life, alex, um, there's even um.

01:11:50.268 --> 01:12:04.734
There's even games that um, like carnival vr was a ps vr game, um, playstation vr and one of the things that was in carnival vr that people liked, where you could do all these things like in the carnival and stuff.

01:12:04.734 --> 01:12:08.625
There was a climbing sequence in that one and everybody really enjoyed it.

01:12:08.625 --> 01:12:09.686
It was just one skit.

01:12:09.686 --> 01:12:11.270
I'm like that.

01:12:11.270 --> 01:12:18.541
I, I saw it and I didn't even play it, but I could see how everybody really enjoyed it and I'm like, well, we gotta do that, we gotta do.

01:12:18.541 --> 01:12:43.792
Yeah, it's like I, those little tidbit elements that, um, you know, could actually let me entertain them but also push them into that, you know, that phobia element, and then have them entertained, have them kind of play around with the phobia, and then have them still come out and this thing has been so feature creep prone.

01:12:44.841 --> 01:12:50.052
I've done a lot of games in my past and there's always like wouldn't it be cool, wouldn't it be cool, wouldn't it be cool, wouldn't it be cool?

01:12:50.052 --> 01:12:51.899
And the team is just like Joe shut up.

01:12:51.899 --> 01:12:53.149
Because I'm like, wouldn't it be cool, wouldn't it be cool, wouldn't it be cool, wouldn't it be cool?

01:12:53.149 --> 01:12:53.551
And the team is just like Joe shut up.

01:12:53.551 --> 01:12:55.300
You know Cause I'm like, wouldn't it be cool, guys?

01:12:55.300 --> 01:12:57.787
And I tell even clients I'm like, don't do that.

01:12:57.787 --> 01:13:12.615
But now I'm like I'm in the seat going like, wouldn't it be cool if we cause we had roller coasters and assist and that we took out, I had a bop, him, his face changes and then he turns into an actual clown that chases you.

01:13:13.220 --> 01:13:22.046
I had, uh, we had all kinds of elements with, um, you know, things in the breather space there's, there's all these things that we really want to do.

01:13:22.046 --> 01:13:23.109
But I had a.

01:13:23.109 --> 01:13:32.740
I had to kind of get it into the box, something our small team could create, and just put the baseline out there for people to like start with, and then we'll be like all right.

01:13:32.740 --> 01:13:34.365
We even have like a with the clowns.

01:13:34.365 --> 01:13:40.944
Uh, we developed this one clown and, uh, I didn't want to have a human element in there too much.

01:13:40.944 --> 01:13:41.305
I wanted to.

01:13:41.726 --> 01:13:44.501
I thought it was a little too creepy, a little too horrific.

01:13:45.101 --> 01:13:54.136
So we have this, this one dude that's a dad bod dude, that has this what he's on with his face paint, he's bald, he runs around, he's terrifying, he's really terrifying.

01:13:54.500 --> 01:13:56.186
And we have a smaller clown, a little clown.

01:13:56.186 --> 01:14:04.270
He's got the boxing gloves and when he pops out, one of the guys unleashed him on me.

01:14:04.270 --> 01:14:07.545
I didn't know it, and he was in there, and he acts just like Dioco.

01:14:07.545 --> 01:14:18.143
He finds you and I'm like whoa, whoa, whoa.

01:14:18.143 --> 01:14:18.783
You know, it's just like.

01:14:18.783 --> 01:14:19.747
And I'm like okay, that could be cool too.

01:14:19.747 --> 01:14:21.511
So, but it's a balance of and we have spiders that may or may not jump on your face.

01:14:21.511 --> 01:14:22.793
That's a that's a tricky one, um, you know.

01:14:22.793 --> 01:14:30.493
And then just like so many levers, so many levers and so many features that, uh, we're gonna have a lot of fun with this for some time to come.

01:14:30.493 --> 01:14:32.923
And, uh, we're gonna get a lot, a lot of responses from people and we're gonna to have a lot of fun with this for some time to come.

01:14:32.923 --> 01:14:38.786
And we're going to get a lot of responses from people and we're going to see what really works well and what doesn't, and just keep adjusting.

01:14:38.786 --> 01:14:43.027
You know it's going to be fun, this one, so I'm excited about it.

01:14:43.502 --> 01:14:50.328
Anyone listening, they clearly won't be able to deny the passion and the enthusiasm for your project.

01:14:50.328 --> 01:14:58.769
So that speaks volumes, alone in in the fear that consumers can sometimes have that something might be a one and done, or it might be so it's.

01:14:58.769 --> 01:15:05.667
It's good to know that, without even anything in stone, there's a yeah, a longterm path to the nope challenge.

01:15:05.667 --> 01:15:10.793
But I would, I would encourage everyone to give it a shot and see just what you really made of.

01:15:11.315 --> 01:15:12.948
Yeah, yeah, yeah everyone to give it a shot and see just what you're really made of.

01:15:12.878 --> 01:15:15.814
Yeah, yeah, yeah and uh, absolutely appreciate you taking the time to to join us today.

01:15:15.814 --> 01:15:18.096
It's yeah sure someday that we're recording this.

01:15:18.096 --> 01:15:23.119
This episode's dropping on wednesday, the day day before the right before oh great, yeah, I appreciate it.

01:15:23.381 --> 01:15:26.168
And uh, yeah, I got clips and all I could share with you guys.

01:15:26.168 --> 01:15:27.875
If the to help out with the.

01:15:27.875 --> 01:15:30.823
Uh, yeah, I'm excited about it.

01:15:30.823 --> 01:15:31.768
It was really fun to talk.

01:15:31.768 --> 01:15:34.502
You know I could.

01:15:34.502 --> 01:15:35.713
There's so many elements of this I could talk about that.

01:15:35.713 --> 01:15:46.886
I've gone the rabbit hole down with what happens with your brain, what happens with phobias, each phobia, what happens there, and all the game mechanics and the serious element, the gaming element, vr, mixed reality.

01:15:46.886 --> 01:15:58.815
You know there's so much stuff to talk about and I could go on and on, but I, you know, I'm just happy to see people enjoy the box that we finally created that goes out and, uh, we, we can keep expanding from there.

01:15:58.815 --> 01:16:01.548
So I just can't wait, it'll be fun.

01:16:01.899 --> 01:16:03.225
Definitely want to have Joe on again.

01:16:03.225 --> 01:16:03.527
Yeah.

01:16:03.659 --> 01:16:04.845
Maybe like six months from now.

01:16:04.864 --> 01:16:11.332
Yeah, once the dust settles and everyone can high five, but I want to delve into some of his his past career.

01:16:11.332 --> 01:16:13.301
Can high five?

01:16:13.301 --> 01:16:14.365
But I want to delve into some of his his past career.

01:16:14.365 --> 01:16:19.747
Um, yeah, yeah, I just don't want to take any focus away from the note challenge today, but I made some studio notes of yeah 25 years in the game industry.

01:16:19.768 --> 01:16:22.920
It's gonna be like the front lines battlefield desert combat.

01:16:23.761 --> 01:16:36.253
Uh, I did games for, uh, I did a game for nasa that won an award, nasa boom base alpha, which was a funny one, uh, and then I've done a lot of things, for, yeah, I've worked on things that have to deal with nuclear weapons or nuclear power plants.

01:16:36.253 --> 01:16:38.904
You know, I just people with women in labor.

01:16:38.904 --> 01:16:46.283
I like a lot of different, just crazy but cool projects and, um, but there's no challenge with this.

01:16:46.283 --> 01:16:51.744
This is the entertainment part, and um, I'm uh happy that's it's finally getting out there.

01:16:51.744 --> 01:16:59.122
It'll be cool as the touch base with you guys and we can sit back and look at the videos and just that's one thing we're talking about.

01:16:59.122 --> 01:17:11.088
Then we're just going to have reaction to reaction videos where I could talk about you know, maybe, what some things are going through with these people that are playing, because I think I think that would be fun to do um, just some commentary and all.

01:17:11.128 --> 01:17:16.569
So that would be neat too, yeah, no, we'll definitely have to have it back on, you know, like maybe six months.

01:17:16.569 --> 01:17:18.985
You know, give the dust a settle, see what comes next.

01:17:18.985 --> 01:17:20.488
See the reception watch it.

01:17:20.488 --> 01:17:23.685
Go crazy on the social medias and we'll go from there.

01:17:24.307 --> 01:17:26.801
That'd be great, great stuff To the listeners.

01:17:26.801 --> 01:17:30.649
Like we said, you know this is one that it's worth having on your library for your own phobias.

01:17:30.649 --> 01:17:32.792
Also, show your friends Gaming quiver.

01:17:32.792 --> 01:17:35.847
Yeah, cast it to your team to your TV.

01:17:35.847 --> 01:17:38.284
It's a great party game as well.

01:17:38.284 --> 01:17:39.528
So great stuff, joe.

01:17:39.528 --> 01:17:40.470
Thank you.

01:17:40.470 --> 01:17:42.661
Really fun stuff To the listeners.

01:17:42.661 --> 01:17:47.631
If you enjoyed this episode, obviously check out Nope Challenge and be sure to subscribe.

01:17:47.631 --> 01:17:50.884
Rate us five stars and we'll check you out next week.