May 2, 2024

Interview with VRider SBK - Rodolfo Saccoman, Giovanni Bazzoni, and Eduardo Fernandez

Interview with VRider SBK - Rodolfo Saccoman, Giovanni Bazzoni, and Eduardo Fernandez

On this episode of Ruff Talk VR we are joined by Rodolfo Saccoman, Giovanni Bazzoni, and Eduardo Fernandez, part of the team behind VRider SBK! An upcoming virtual reality superbike game on the Meta Quest that features realistic driving mechanics as well as licensed bikes! Listen as we get to know these three, the inspiration and origins of VRider SBK, what we can expect in future updates, and more!

Patreon: https://www.patreon.com/rufftalkvr

Ruff Talk VR Discord: https://discord.gg/9JTdCccucS

If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/

Get 20% OFF @manscaped + Free Shipping with promo code RUFFTALKVR at MANSCAPED.com!

VRider Store Link:  https://www.meta.com/experiences/7219828628138236/

Store Description: Introducing the world’s most anticipated SUPERBIKE VR Racing Game! 

Step into the heart-pounding world of motorcycle racing with VRIDER: the official game for the Superbike World Championship. 

For the first time ever, accelerate to speeds over 200 mph (320 km/h), compete with riders globally, and truly immerse yourself in this multi-sensorial VR thrill! 

VRIDER has pushed the boundaries of what’s possible with METAs Quest, bringing a realistic and fun motorcycle racing game to VR. 

Push the engine to the limit and compete with the best. With every turn, or straightaway the race circuit comes to life in a never-before-seen riveting experience.

Feel the engine's roar with Spatial Audio, the wind's rush, and the thunder of superbikes, transporting you straight to the track.

Experience head-to-head on-track battles against AI, real-life opponents, or against the clock. Will you lead the global online leaderboard?

Immerse yourself in the ultimate adrenaline-pumping racing experience with our unique control system & don't forget: RACE ON THE EDGE!

Features:
- Quick Race, Tournament, Ghost Challenge, Endurance, and Hot Lap racing modes, with global leaderboards
- 7 licensed circuits from the SBK World Championship 
- 23 official riders from the SBK World Championship 
- 5 Official Superbikes models: Ducati Panigale V4 R, BMW S100RR, Kawasaki Ninja ZX 10RR, Honda CBR1000RR, Yamaha YZF R1
- Multi-step tutorial
- MotionWellness™ Technology (Beta)

Support the Show.

Chapters

00:00 - Virtual Reality Game Developer Interview

13:22 - Virtual Reality Motorcycle Racing Game

18:09 - VR Superbike Game Development and Feedback

35:17 - Motorcycle Racing Game Development

50:27 - Exciting Future of v-Rider Game

59:56 - Exciting Updates on Vrider Game

Transcript
WEBVTT

00:00:00.461 --> 00:00:11.032
Welcome to another episode of Rough Talk VR, a weekly podcast with in-depth game reviews, exclusive developer interviews and the latest metaquest and virtual reality news.

00:00:11.032 --> 00:00:20.932
We join our hosts, the father-son team of D Scruffles and Stratus, today as they spend another episode breaking down and discussing the world of virtual reality.

00:00:21.681 --> 00:00:23.367
Hey, welcome to this episode of Rough Talk VR.

00:00:23.367 --> 00:00:26.481
Today we have one I'm very excited for interview wise.

00:00:26.481 --> 00:00:27.704
We have a loaded house.

00:00:27.704 --> 00:00:31.702
We have three members of the team behind this one, so this will be a fun one.

00:00:31.702 --> 00:00:41.472
Today we're talking to giovanni adolfo and eduardo behind the game v rider out now on the the meta quest, so I'm excited.

00:00:41.472 --> 00:00:42.957
This is one that we've been loving.

00:00:43.118 --> 00:00:47.210
Unique, very unique, with it's the only, only one I've seen that does it.

00:00:47.250 --> 00:00:50.048
so it almost feels built for accessories.

00:00:50.048 --> 00:00:59.289
The gameplay is so unique with the way you keep your arms out and both using the trigger or, like a real motorcycle, using the throttle on it Real licensed bikes.

00:00:59.289 --> 00:01:03.125
Sport bikes, dude A lot to talk about today, but Big fat tanks right in your chest.

00:01:03.145 --> 00:01:04.834
It A lot to talk about today, but Big fat tanks right in your chest.

00:01:04.853 --> 00:01:05.900
It's freaking awesome, really fun.

00:01:05.900 --> 00:01:12.634
But before I get carried away, giovanni, eduardo and Rodolfo, do you mind to introduce yourself each a little bit to our listeners?

00:01:12.634 --> 00:01:15.730
Tell them who you are and what you do over with V-Rider.

00:01:15.730 --> 00:01:17.703
Go, rodolfo Go go.

00:01:18.299 --> 00:01:20.106
Sure, so I'll start.

00:01:20.106 --> 00:01:22.445
Hello everyone, so good to be on the show.

00:01:22.445 --> 00:01:25.701
Thank you so much for inviting us.

00:01:25.701 --> 00:01:28.531
We're big fans, we follow your stuff and it's awesome.

00:01:28.531 --> 00:01:30.884
So yeah, so a little bit about me.

00:01:30.884 --> 00:01:33.852
I'm the CEO and co-founder of Varo Games.

00:01:33.852 --> 00:01:41.774
We are a new gaming publisher developer kind of tech company out of Miami.

00:01:41.774 --> 00:01:44.284
So our kind of.

00:01:44.284 --> 00:01:56.010
If you look at our ethos, our ethos is really just going towards XRVR and really taking just the industry and kind of immersive experiences to the next level.

00:01:56.010 --> 00:01:59.751
We think what's happening.

00:01:59.751 --> 00:02:04.813
We're almost at the cusp of where hardware is enabling.

00:02:04.813 --> 00:02:11.973
We software these experiences to well, we like to call it to go viral in some way.

00:02:11.973 --> 00:02:23.814
So you know, for me it's just an honor for us to have you know Vrider as part of our first kind of official publishing title out of the gate.

00:02:23.814 --> 00:02:27.800
Yeah, so that's me.

00:02:27.800 --> 00:02:34.557
I'll pass it on to giovanni and then, and then we can go to eduardo hi, hi to everybody.

00:02:34.638 --> 00:02:40.849
I'm giovanni, I'm italian, I'm the co-founder of funny taste, which is an italian software house.

00:02:40.849 --> 00:02:54.775
I just moved four years ago here in the United States to, let's say, start a venture here in America, and our first, let's say, virtual reality project here in the country is V-Rider.

00:02:54.775 --> 00:03:01.627
But we came from a long track record of a racing game for many reasons.

00:03:01.627 --> 00:03:03.069
Maybe we can explain it later.

00:03:03.069 --> 00:03:10.686
Eduardo is my partner in crime, project manager in Funny Days, and up to you, eduardo.

00:03:12.169 --> 00:03:12.771
Hey everyone.

00:03:12.771 --> 00:03:13.965
So my name is Eduardo.

00:03:13.965 --> 00:03:16.539
I'm a project manager at Funny Tales.

00:03:16.539 --> 00:03:33.362
I've been working with Giovanni for coming on to five years now next year, so very, very interesting times and experiences we've shared together, and I'm also project manager with v writer and we're very, very excited to have this game almost be out.

00:03:33.362 --> 00:03:41.067
We're very, very excited but, um, it's coming along very, very nicely no, and I'm loving this one.

00:03:41.106 --> 00:03:43.632
It's it's so much fun, like I said at the start, very unique.

00:03:43.632 --> 00:03:46.646
So I I got to know you teased a little bit too, Giovanni.

00:03:46.646 --> 00:03:48.824
How did this game come to be?

00:03:48.824 --> 00:03:50.848
You know you mentioned you guys come from long background.

00:03:50.848 --> 00:03:55.655
I'm sure of enjoying racing games and maybe even being involved in them in past studios and stuff like that.

00:03:55.655 --> 00:03:57.585
But yeah, how did this game come to be?

00:03:57.585 --> 00:03:59.129
How did the three of you all get together?

00:04:01.600 --> 00:04:05.060
I start with a, so probably better to start.

00:04:05.060 --> 00:04:29.288
Many team members are motorcyclists, are riding by passion and some some colleagues are motorcycle and racing game developer by because probably in Italy there is a tradition for mechanic and a lot of renoved renoved brands like Ducati, agusta and Aprilia Moto Guzzi.

00:04:29.288 --> 00:04:50.687
And we spent a lot of our time when we were teens customizing our Vespa, competing against friends, trying to achieve the highest speed on a straight highway, and I remember my first Vespa 50 was able to reach 68 miles per hour, taking corner with a passenger.

00:04:50.687 --> 00:04:57.269
So that was our let's say our way to spend time at the time.

00:04:57.269 --> 00:04:58.987
There was no mobile, no social.

00:05:00.100 --> 00:05:04.968
I still remember myself at the age of 14 riding a Suzuki 600.

00:05:04.968 --> 00:05:25.615
I was so skinny to not be able to keep the weight of the bike, so I had to learn the hard way the gyroscopic effect and gaining speed, opening the throttle and peers cycling to the sea and looking at me astonished oh why this skinny kid is riding a bike.

00:05:25.615 --> 00:05:39.009
So I think this is one of the reasons we came out with this game and we started in funny tales, developing MotoGP, ice Road Trackers and Ducati Challenge and many racing games on mobile.

00:05:39.009 --> 00:05:48.814
But, to tell you the truth, I was COO in a software house in Italy, which is the biggest software house, who is well known for racing games.

00:05:48.814 --> 00:06:05.851
So the Italian environment contributed to the emergence of Valentino Rossi and probably the racing game industry, which is a huge, let's say, district in Italy, not only on gaming, but on real mechanics, bikes as well.

00:06:05.851 --> 00:06:06.514
Okay, for real.

00:06:08.439 --> 00:06:08.540
Wow.

00:06:08.600 --> 00:06:15.466
Yeah, I think the story of Giovanni and the rest of the Funny Tales team is pretty insane.

00:06:15.466 --> 00:06:17.466
You know, so you're talking.

00:06:17.466 --> 00:06:26.860
You know Italians obviously are famous for amazing design and meticulous engineering and mechanics and, obviously, racing.

00:06:26.860 --> 00:06:48.680
And then these guys and girls from their team there they have been moto aficionados for many years probably 20 plus years and Giovanni Studio, you know they developed some of the most played mobile racing, motorbike racing games ever.

00:06:48.680 --> 00:06:53.673
I mean like 45 million downloads from their previous titles.

00:06:53.673 --> 00:07:04.095
And the cool thing that they achieved was getting the official license for SBK, so Superbike World Championship, which is owned by Dorna.

00:07:04.095 --> 00:07:07.050
So Dorna Sports is interesting.

00:07:07.050 --> 00:07:12.093
They own SBK, which is Superbike World Championship.

00:07:12.093 --> 00:07:13.345
They own MotoGP.

00:07:13.345 --> 00:07:30.406
So Giovanni, in partnership with them, got the license for SBK, at one point for mobile and then specifically for V-Riderider he has the exclusive virtual reality license from dorna for sbk and then.

00:07:30.406 --> 00:07:33.153
So they've been developing racing games for a long time.

00:07:33.153 --> 00:07:37.656
The team, they all, a lot of them, have these motorbikes there and they do it for fun.

00:07:37.697 --> 00:07:46.334
So it's been like game director has three bikes, one completely custom made, I think is tuning his bike every weekend and making tests.

00:07:49.286 --> 00:07:55.540
So it's amazing Like one of their offices is near the circuit in Imola where you have these insane races.

00:07:55.540 --> 00:08:20.036
So this is kind of like a perfect storm where you have true gaming developers that are absolutely kind of in love with motorcycle racing and then obviously you know the focus on bringing that real life experience to immersive, through MetaQuest, to start.

00:08:20.036 --> 00:08:21.880
Yeah, my partner, I don't know.

00:08:21.880 --> 00:08:23.266
What else did I miss Giovanni?

00:08:24.505 --> 00:08:26.156
You guys have so many amazing stories.

00:08:26.156 --> 00:08:27.946
Yeah, yeah, yeah, I don't know, what else did I miss Giovanni?

00:08:27.946 --> 00:08:28.468
You guys have so many amazing stories.

00:08:28.468 --> 00:08:28.632
My partner, I think.

00:08:28.632 --> 00:08:35.940
The office is actually 200 meters from the Imola circuit, so when you are in the office you can hear the rumble of the cars and bikes.

00:08:35.940 --> 00:08:44.966
So, at the end of the day, v-rider was, let's say, the result, the outcome of this environment.

00:08:44.966 --> 00:08:48.220
But, again, many of us worked on other racing and Vrider was, let's say, the result, the outcome of this environment.

00:08:48.220 --> 00:09:00.727
But, again, many of us worked on other racing games, even for consoles, and Vrider actually was not the first try in virtual reality.

00:09:00.748 --> 00:09:16.389
I remember in 2018, during the Samsung Gear VR era, we attempted to create a racing game in C++ and you have to snap your mobile on the mask and the rendering was half for the left and right.

00:09:18.124 --> 00:09:20.029
Of course, in C++ it was a rocket.

00:09:20.029 --> 00:09:29.352
I remember more than 100 frames per second and the graphical quality was probably better than the new V-Rider.

00:09:29.352 --> 00:09:37.813
But there were many things at that time not ready for a game like V-Rider.

00:09:37.813 --> 00:10:08.912
First of all, there were no controllers, and controllers give you a chance to have a natural gesture like twisting your wrist or or leaning your body, which is another important ingredient to me for virada, because it gives you, give you a seeing um between your vestibular system and and what and what, the rendering showing you okay, so you can, uh, you, you can reduce the risk of motion sickness because you have to, let's say, move your upper body.

00:10:08.912 --> 00:10:13.163
You have to really believe you are right and you are riding a bike.

00:10:14.466 --> 00:10:35.160
And at that time I remember for one interesting anecdote was the first time we tried to understand what to do with the horizon and we were tilting the horizon, the, the fact, was so strong that had to lean and push the back on the wall to avoid to be tip over.

00:10:35.160 --> 00:10:47.155
So so we, we, we learned the hard way what, what, what are interesting, let's say, way to approach a racing game in virtual reality.

00:10:49.802 --> 00:10:53.508
I want to say first off, I love the fact that you have actual licensed bikes.

00:10:53.508 --> 00:10:53.989
It's huge.

00:10:54.580 --> 00:11:08.091
I get why companies can't, but it's like, let's be totally honest if you ride a motorcycle, the odds are you're never going to be able to sit on any of these bikes in real life, let alone go ripping down the track at god-awful speeds.

00:11:08.091 --> 00:11:22.991
But I have an appreciation for the licensed bikes as well as the ambient sounds, when I went into a straightaway the first time and really opened it up and you reach a certain speed and you start hearing that wind whipping by your ears.

00:11:23.279 --> 00:11:25.802
Well, and the screen shake a little bit, even just in the tutorial.

00:11:25.802 --> 00:11:28.009
When in the tutorial they're like well, now it's time to hit.

00:11:28.009 --> 00:11:31.548
I think it's 285 miles per hour or something like that.

00:11:31.548 --> 00:11:32.570
You know down the straight way.

00:11:32.570 --> 00:11:35.144
So it's like the first time in the game that you're doing it.

00:11:35.144 --> 00:11:48.393
If you're going in the tutorial for the first time and you're like, oh man, like you said, the wind, well, the screen shaking the wind, the wind got me off guard because I'll, I'll admit, in some younger years on a friend's bike that was all jacked up.

00:11:48.994 --> 00:11:51.256
it's real easy to go from zero to 100.

00:11:51.256 --> 00:11:56.152
But the wind change and the feelings you get are a lot different at those speeds.

00:11:56.152 --> 00:11:59.706
So it instantly brought me in there and that's when I posted in our Discord.

00:11:59.706 --> 00:12:02.907
I'm like the only thing missing is just put a big fan in front of you.

00:12:03.389 --> 00:12:20.903
So you feel the wind coming at you and if there was a way to key it to your acceleration so the fan would get would be the ultimate home run as well as a full bike setup, but that I feel like I'm on a motorcycle, like a true super bike the size of that tank, which you know would would be just like that.

00:12:20.903 --> 00:12:29.687
I find myself like almost arching over it when it's in the real world not there, but I'm I don't know, I'm, I'm like sold on the whole.

00:12:29.687 --> 00:12:37.312
I love a good racing game, whether it be cars or bikes, and not all bike games are good racing games.

00:12:37.312 --> 00:12:41.100
So it's good to see a good racing game coming over to vr.

00:12:41.100 --> 00:12:44.703
That's like bringing all the elements of believability to it.

00:12:44.703 --> 00:12:47.446
Well, it's because they're passionate, they're fans, yeah that's what.

00:12:47.485 --> 00:12:54.652
I was hoping to learn today that, like I'm like oh God, I hope one of these guys at least rides a motorcycle at least once in their life, not like no.

00:12:54.652 --> 00:13:03.004
The whole team's got a passion for motorsports and it's not the first rodeo with making a racing game, so it shows and I know you tease.

00:13:03.063 --> 00:13:11.972
like you know, you tried to do a little bit in the past, in 2018, with vr game and such, but what was the point where you're like v v rider meta quests?

00:13:11.972 --> 00:13:22.523
We're making this project, let's do it go, eduardo, up to you you start your project, so it's your yeah, no, of course.

00:13:22.582 --> 00:13:35.171
So in uh 2020, we started developing a mobile version of the Superbike World Championship experience, and so we developed that for almost the entirety of 2020.

00:13:35.171 --> 00:13:40.067
And then we launched in 2021 the game, and we noticed there was a big hit.

00:13:40.067 --> 00:13:42.120
We got millions of downloads.

00:13:42.120 --> 00:13:45.982
A lot of people were really enjoying the game, enjoying the experience.

00:13:45.982 --> 00:14:07.600
And then, while we were preparing material and sort of marketing assets and just playing within the editor, we started to look at a first person camera as a sort of possible update to the mobile game, to the mobile game.

00:14:07.600 --> 00:14:09.225
And then from this we started to think maybe this could transition.

00:14:09.225 --> 00:14:21.524
Instead of just playing with your thumbs and tilting a little device in front of you, why not advancing this experience and create a true immersive environment in which your position and your whole body movements affect gameplay?

00:14:21.524 --> 00:14:25.417
And what better medium and platform to do this than in VR?

00:14:25.417 --> 00:14:27.522
So then we started to brainstorm.

00:14:27.522 --> 00:14:30.427
You know the PlayStation VR 2 is coming out.

00:14:30.427 --> 00:14:32.211
We know that there's Pico.

00:14:32.211 --> 00:14:36.047
We know that Facebook has a very big market share with the Quest 2.

00:14:36.948 --> 00:14:49.530
Let's explore these different you know possibilities and ultimately we decided to aim for the meta quest, since they were not only going to be releasing the quest three soon.

00:14:49.530 --> 00:14:54.616
But also the quest two had such a very large sort of market share and fan base.

00:14:54.616 --> 00:15:15.370
We weren't going to be competing with many other games because a lot of the other racing games were kind of like arcade-y traffic dodgers or things that you weren't really paying attention to shave off those milliseconds off of a lap time.

00:15:15.370 --> 00:15:18.506
It was much more of like, oh, let me just ride around and shoot.

00:15:18.506 --> 00:15:26.731
So we were like, hey, this is perfect, let's take advantage of this, let's bring and level up our tech.

00:15:26.731 --> 00:15:36.846
And yeah, this was sort of an ongoing discussion and ultimately we're still in the process of, you know, looking beyond the MetaQuest.

00:15:36.846 --> 00:15:48.116
But we thought that since there's such a big market already playing with these devices and the MetaQuest 3, we think is a very, very sort of step up from the Quest 2.

00:15:48.116 --> 00:15:51.586
We thought it was just like a perfect fit.

00:15:53.211 --> 00:15:54.325
Wow, it should go with noting too.

00:15:54.325 --> 00:15:55.273
It runs phenomenal On a perfect fit.

00:15:55.273 --> 00:15:55.298
Wow, it should go with noting too.

00:15:55.298 --> 00:15:57.567
It runs phenomenal On the Quest 3.

00:15:57.668 --> 00:16:03.133
Yeah, Excuse my ignorance on this, but is the game going to be available Quest 2 as well, or Quest 3?

00:16:03.273 --> 00:16:03.956
exclusive.

00:16:03.956 --> 00:16:08.868
Yes, so it's going to be available for the Quest Pro, quest 2, and Quest 3.

00:16:09.990 --> 00:16:12.703
And well geez, if the Quest 2 had a big market dominance.

00:16:12.703 --> 00:16:17.724
Market dominance before now for 200 I'm sure that's you know that number.

00:16:17.724 --> 00:16:19.506
That user base is only growing.

00:16:19.506 --> 00:16:22.072
So talk about a unique game too.

00:16:22.072 --> 00:16:22.961
I sat at the start.

00:16:22.961 --> 00:16:28.422
I can't think of another game, a racing game, a motorcycle racing game that has you extend your arms out.

00:16:28.422 --> 00:16:31.187
No, if you want, you can use the trigger, not on standalone.

00:16:31.548 --> 00:16:33.552
No, that's a good distinction.

00:16:33.552 --> 00:16:41.951
On standalone VR, I mean you can use the trigger to accelerate if you want, but if you want that full immersion and the throttle, it's there.

00:16:41.951 --> 00:16:46.932
I mean, hats off to you all for coming up with a unique concept.

00:16:47.092 --> 00:16:47.975
Oh, own the market.

00:16:47.975 --> 00:16:49.340
Yeah, 100%.

00:16:49.340 --> 00:16:51.322
There's not another game like it Again.

00:16:51.322 --> 00:16:58.711
I mean, I don't know what the difficulties are of making a motorcycle game versus a car racing game.

00:16:58.711 --> 00:17:07.067
But it seems like and again I've flat screen, I've tried so many and I'm like why can some people just not get it like going into a corner?

00:17:07.519 --> 00:17:13.847
This one's unique because a lot of the onus is you know other than just using the joystick and click, click, click, click again.

00:17:13.847 --> 00:17:17.034
With shifting your weight to the side, you're turning and turning the handle.

00:17:17.034 --> 00:17:21.771
I mean tied in with acceleration, proper braking I it's.

00:17:21.771 --> 00:17:25.582
It's no surprise the background that I'm seeing where it comes from.

00:17:25.682 --> 00:17:32.248
So yeah, I've never raced bikes in real life, so you better believe I hit the wall fast you know, on the, on those, those turns, but can?

00:17:32.248 --> 00:17:38.170
I could totally see how somebody with experience like it would feel second nature to them.

00:17:38.170 --> 00:17:49.945
Uh, with that being said, you know you guys all all right as well, but just in testing it and stuff, have you had people that aren't so much gamers but they're more just riders, and just had them go into it and what's that reception been like?

00:17:55.101 --> 00:17:55.300
Yeah to it.

00:17:55.300 --> 00:17:56.202
And what's that reception been like?

00:17:56.202 --> 00:17:56.784
Yeah, that that's amazing.

00:17:56.784 --> 00:18:09.355
So we, you know we launched um, varro and vrider kind of publicly, that you know this was coming at uh gdc in san francisco, I think probably a month ago and we, we had the, the game set up at the booth.

00:18:09.355 --> 00:18:15.352
Um, and then maybe eduardo, you can kind of just talk a little bit about that experience.

00:18:15.352 --> 00:18:38.807
I think in two days we had about 200 plus people just come to our booth and you know, these guys have been showing the games in in shows in italy and I think you guys hit hit a super important point, which is it's almost kind of, you know, the way we're trying to let the game be is for those bikers, people that have bikes, love biking.

00:18:38.846 --> 00:18:59.165
Already the game you can almost consider it ride a bike, love racing, the adrenaline of competition and motorcycle but they've never had the experience.

00:18:59.165 --> 00:19:05.251
The guys built the game for all of those gamers.

00:19:05.251 --> 00:19:11.528
It's like, look, you want to try getting as close as it is to ride a bike and their settings in the game.

00:19:11.528 --> 00:19:13.819
So you know, if you're a pro, choose pro things.

00:19:13.819 --> 00:19:20.840
If you want a more of like a sim key kind of experience, yeah, you know v rider provides you that.

00:19:20.840 --> 00:19:26.882
So maybe, eduardo, you can talk a little bit about that first-hand experience from all of these people.

00:19:26.882 --> 00:19:29.573
And then, obviously, you know, the game is now already on app lab.

00:19:30.616 --> 00:19:44.420
Now, which is maybe maybe even have tell something about the rear rider, super bike rider they tested exactly the eikma, eikma, fair, exactly, and in barcelona, if I remember correctly.

00:19:45.220 --> 00:19:47.521
Yes, yes, totally, totally correct, giovanni.

00:19:47.521 --> 00:20:20.825
So, since we are using the IP of these very big teams and very known riders from the official championship, we've been in constant communication with Dorna, the sort of macro IP holder, and trying to get the riders to play and give us feedback, a couple of them to try it both in the EICMA fair, which is if for those who don't know, it's one of the largest motorcycle fairs in the world that occurs in Europe, I think in Italy specifically yeah, milan in November.

00:20:21.026 --> 00:20:34.575
It's the biggest fair related to motorcycle so all the motorcycle fanatics go there, and we had a little section where we had close to I don't know maybe 600 people come and play the game.

00:20:34.575 --> 00:20:41.348
A lot of them since it's a motorcycle fair have driven motorcycles or ridden.

00:20:41.348 --> 00:20:53.125
I should say it was just amazing to hear the feedback both from the people at this fair and also an official World Superbike rider to play it.

00:20:53.125 --> 00:20:56.990
We actually have a little bit of a footage of him playing and also an official World Superbike rider to play it.

00:20:56.990 --> 00:20:58.431
We actually have a little bit of a footage of him playing.

00:20:58.431 --> 00:20:58.951
I think it's a Xavi Virg.

00:20:58.951 --> 00:21:02.776
If you pronounce that in English and Spanish, it's a Xavi Virg.

00:21:02.776 --> 00:21:09.502
So it's very, very cool to see the reception in GDC.

00:21:09.502 --> 00:21:20.874
As Rodolfo mentioned, a lot of people did mention that they rode motorcycles or not even on a street, but a dirt bike and the same sort of movement translated to the experience, which is great to hear.

00:21:20.874 --> 00:21:34.820
One thing, though, that I have to mention is when we were developing the game, and one of the most common sort of comments that people ask or try to figure out is countersteer of comments.

00:21:34.820 --> 00:21:40.501
That people ask or try to figure out is countersteer because usually, when you're riding a motorcycle, you kind of need to go the opposite direction or twist the handles to get into the curve.

00:21:41.483 --> 00:21:53.929
And before we created the closed beta and allowed people to play it, we were debating a lot internally as to one, does this feature translate well to VR?

00:21:53.929 --> 00:21:58.582
And two, why does or doesn't it translate?

00:21:58.582 --> 00:22:22.493
So, when we were analyzing this and our game director who, as Giovanni mentioned, has three bikes, one completely custom made and he's, I guess, the most experienced rider of the team One thing that he highlighted that just made click for everyone is in real life, you have the force feedback of the bike transitioning to the curve.

00:22:22.493 --> 00:22:24.084
If you do that counter steer.

00:22:24.084 --> 00:22:36.864
And when we were testing, even though we were able to kind of get close to that, since there is no feedback or actual response from something physical, there was just a big disconnect.

00:22:36.864 --> 00:22:41.554
So you ended up not being able to effectively do that transition.

00:22:41.554 --> 00:22:49.743
So ultimately, we just not we didn't include it in the sort of physics and properties of the gameplay Um cause.

00:22:49.804 --> 00:23:01.550
It not only didn't translate well, it also caused a little bit of a dissonance between what your head is thinking of how it should perform versus what's happening in front of your eyes inside of the game.

00:23:01.550 --> 00:23:11.744
So, even though we are trying to make it as realistic as possible, some people have already expressed like, oh, there's no counter-steer.

00:23:11.744 --> 00:23:19.960
So, yes, we are aware of this and obviously we're not saying that if you play Vrider then you can try or ride any bike in the world.

00:23:19.960 --> 00:23:40.134
But it's just those little details that you know, unless you have the whole package of real life feedback that allows you to understand like, oh, this is happening, I need to adjust and your body's being thrown into it, versus a just a virtual environment showing you what's happening.

00:23:41.800 --> 00:23:54.375
We still feel that you know we were able to jam pack this with a bunch of different features, such as the aerodynamics and this is something that the uh world svk rider actually mentioned like, oh, wow.

00:23:54.375 --> 00:24:00.683
Like, if you position yourself above the windshield or below the windshield, that actually affects your speed.

00:24:00.683 --> 00:24:34.442
So if you wanted to reach a higher top speed and better acceleration, positioning, positioning yourself below the windshield like physically lowering your head affects your acceleration and top speed, while if you're above and you hear that wind rustle, that also affects your braking power, playing static.

00:24:34.442 --> 00:24:39.843
You have to physically take advantage of that so that when you start to break and you have your body outside of the windshield, you can actually increase the rate of which you're breaking.

00:24:39.843 --> 00:24:49.289
So those little you know layers add to the experience and make the driving as close to reality as possible that makes sense you it's.

00:24:49.369 --> 00:24:53.107
It's a fine line that you need to walk between well encounter and I agree.

00:24:53.147 --> 00:25:03.773
it's like you're going into some of those corners at Mach speeds and if you don't have the feedback on your own human body to feel whatever G-force is, yeah, how do you?

00:25:04.881 --> 00:25:23.709
Has there ever been talk or a thought to add kind of like an arcade mode and a simulation mode, where one's you know the standard way it is now than the other ones you know no fucks given if it's disassociating, nauseating, not, doesn't feel right, but it's the most realistic type?

00:25:23.709 --> 00:25:25.232
You know kind of have those two different settings.

00:25:25.232 --> 00:25:26.705
Has there ever been talk about that?

00:25:28.099 --> 00:25:39.490
Yeah, so a lot of, a lot of, a lot of fans of the jam that are asking to have different settings, maybe a little bit more easy in the first-time user experience.

00:25:39.490 --> 00:25:44.770
Not arcade-y, it's a sim-cade, as Rodolfo well explained.

00:25:44.770 --> 00:25:56.621
There are people, just to continue the discussion of Eduardo, that are asking hey, the give me the chance to willy.

00:25:56.621 --> 00:26:02.290
I cannot and I cannot feel how a willy could be managed in vr.

00:26:02.290 --> 00:26:03.834
But the truth is that we have.

00:26:03.834 --> 00:26:07.305
We have implemented the willy and stopp as well in the physics.

00:26:07.305 --> 00:26:12.613
So maybe not at the release date, but later on wheelie will follow.

00:26:12.613 --> 00:26:13.795
We'll follow pretty soon.

00:26:14.580 --> 00:26:25.444
I am excited because, admittingly, when I first played it and I just gunned it, I was like, oh, okay, so my wheel's not going to come off the ground.

00:26:25.444 --> 00:26:36.241
But I was like what if, for first, second and third you can, if you're dangerously high on the accelerator you could just flip your bike over and have to restart?

00:26:36.241 --> 00:26:41.926
And I'm like it would make sense because, like I mean, these, these bikes can wheel you in like every freaking gear to some degree.

00:26:42.027 --> 00:26:45.920
So yeah, they are so powerful yeah, I mean, it's a rocket.

00:26:46.340 --> 00:26:54.640
It's not even a bike anymore, it's literally a rocket and, like we referenced, you know, at the start, it has that feel when you're when you that feel when you're gunning with it.

00:26:54.640 --> 00:26:55.986
Oh, it's a super bike too, yeah.

00:26:56.661 --> 00:27:03.279
There's no part of me thinks I can go grab one with that kind of speed and horsepower and just take off down the highway.

00:27:03.279 --> 00:27:08.051
But when I'm in the game, yeah, a million percent, they're legit super bikes.

00:27:08.940 --> 00:27:11.568
And you know you referenced the games available now on App Lab.

00:27:11.568 --> 00:27:14.009
A full release is planned for later this year.

00:27:14.009 --> 00:27:16.508
Last I saw, I think the plan was June.

00:27:16.508 --> 00:27:17.069
Is that correct?

00:27:17.900 --> 00:27:20.203
Yeah, we're going to be Go ahead Bro.

00:27:23.346 --> 00:27:26.452
Yeah, so on the official meta store it's June.

00:27:26.452 --> 00:27:46.106
That's what we're aiming for, which is awesome and fun to get it there, and I think one of the things is these bikes by the SBK, bikes that the actual racers ride.

00:27:46.106 --> 00:27:51.246
These are bikes that you can go to the store and buy pretty much today.

00:27:52.304 --> 00:28:05.569
If you look at MotoGP, those are kind of pumped up One-off, one-off, yeah, one-off bikes, but the SBK bikes, these are bikes that you know we can go to the store today and pretty much buy.

00:28:05.569 --> 00:28:17.005
So that is one of the things that I love about kind of the super bike franchise is that it enables you as a regular person to say, oh my God, I can go buy the bike.

00:28:17.005 --> 00:28:41.309
This is the same bike that those guys are racing, and I think that's a really neat thing of V-Rider that, if you want to kind of get a feel of what it is these bikes and the physics of each particular bike that the team has built and developed for the game has certain attributes to a certain level of what the real bikes.

00:28:43.301 --> 00:29:22.928
So it's like for me and us, one of these things that made this game so so special is that if you look at what exists today in immersive experiences for kind of motorbike racing, there's nothing really that you can say is amazing, v-rider, you know, with all kind of respect, I think they have really done a great job of building the game, making it accessible for people that already have bikes, and then for all those others, they're like man, let me try this racing, you know, because there's really not so much other things there.

00:29:23.119 --> 00:29:36.201
And then I think, once they get into the game, the feeling is wow, this is pretty amazing, I can play pretty quickly, or, if I want to put more time, I can start beating the leaderboards, and it's really cool.

00:29:36.201 --> 00:29:41.642
Since we put the game on App Lab, our Discord is getting pretty active, which is awesome.

00:29:41.642 --> 00:29:54.113
But you start getting this organic competition, competitive spirit from people playing on the App Lab version and again, the App Lab version doesn't have all the circuits, right.

00:29:54.113 --> 00:30:02.469
So the App Lab version has seven circuits, five different bike types, you know, 23 racers that you can do.

00:30:02.469 --> 00:30:06.248
So it's a lot of the things, but it doesn't have the full 12 circuits.

00:30:07.202 --> 00:30:21.885
It doesn't have a couple of settings that is going to be on the official Metastore and the multiplayer is going to be the official Metastore and the multiplayer is going to be, don't forget, for the competitive, let's say player, the multiplayer online real-time, which will be released in December.

00:30:23.039 --> 00:30:23.201
Yeah.

00:30:23.201 --> 00:30:43.872
So the multiplayer I think it's amazing and obviously for anyone that is developing VR games or any type of games, the multiplayer, that's what brings community together and excitement, and so I mean I'm excited for that piece to be live as well.

00:30:43.872 --> 00:30:47.109
You know the way, you know some people ask me so should I buy the Uplap game now?

00:30:47.109 --> 00:30:56.510
I'm like, yeah, buy it now, get really good so when we launch on Meta, you can go compete with others and beat them on multiplayer.

00:30:56.530 --> 00:31:08.147
That's actually a pretty good thing to mention, Rolfo, because if you buy the game now on App Lab, you don't have to buy it again when it launches on the official store.

00:31:08.147 --> 00:31:16.571
So that's a little tip for anyone there curious if whether or not they should buy it now or later in the summer release.

00:31:17.559 --> 00:31:21.490
Consider, in multiplayer or metastore, additional game modes and additional circuits.

00:31:22.560 --> 00:31:25.631
And will the official store release cost more as well?

00:31:25.631 --> 00:31:27.505
Will you save a little bit buying it now on App Lab?

00:31:28.247 --> 00:31:29.912
Yes See, you have a saving.

00:31:30.160 --> 00:31:33.227
That's a saving right there, that's a sold, it's an investment.

00:31:34.450 --> 00:31:41.845
This is one of the teams well, you, you all, have what I would call the ghost of Tabor effect, which means, one, you made a great game.

00:31:41.845 --> 00:31:44.204
Two, you made a game that people want.

00:31:44.204 --> 00:31:49.041
And three, you made a game that there's not others of on the store.

00:31:49.041 --> 00:31:51.103
You know you're listening to the community.

00:31:51.103 --> 00:31:54.040
You're making a game that vr gamers want.

00:31:54.040 --> 00:31:58.940
How long have we wanted a good racing game, especially one that we could play multiplayer?

00:31:58.940 --> 00:32:00.943
Ever since playing the last one?

00:32:00.943 --> 00:32:09.660
Yeah, I mean, look, people played grid legends, which, as a shell, is a really good great at it, though it's a good game like gameplay wise, it just doesn't have the visuals.

00:32:10.101 --> 00:32:10.461
Didn't live?

00:32:10.461 --> 00:32:16.012
Or any of that that, that feeling of being in virtual reality, like Vrider does.

00:32:16.012 --> 00:32:22.445
But that's how hungry people are for that genre, you know they still dove on that and had fun with it.

00:32:23.348 --> 00:32:37.623
It's true, real gaming kind of hardcore.

00:32:37.623 --> 00:32:47.703
You know developers, they know the complexity of building this physics engine for this type of games and I think you know, if you look at vrider, the physics engine, they've been building it for much longer than a year.

00:32:47.703 --> 00:32:59.017
They're porting things from their earlier releases on mobile and things like that, adjusting it obviously for immersive experiences.

00:32:59.017 --> 00:33:13.886
So this is like IP that has been built for a while, perfectioning it, plus the fact that these are real bikers building Remember that brand like FUBu for us, by us.

00:33:13.886 --> 00:33:17.681
You know, like this is almost like it's a.

00:33:17.681 --> 00:33:24.413
It's a racing game built by racers for for everyone, right, like I think that's the.

00:33:24.413 --> 00:33:27.386
The real thing here is we think racing is a is an.

00:33:27.386 --> 00:33:32.448
You know, motorcycle racing is an amazing sport, pretty dangerous, obviously, uh.

00:33:32.448 --> 00:34:07.694
And one thing which I'm not sure if a lot of the audience might not know is that so liberty media, which is a us, uh based company, they acquired formula one, the franchise, and then about a month ago they acquired Dorna for about $4.5 billion, which includes MotoGP Superbike World Championship, and we know what really happened, let's say, with Formula One, at least in the US market, after Liberty Media got involved.

00:34:07.694 --> 00:34:14.893
It's not surprising that that Netflix show for Formula One came through.

00:34:14.893 --> 00:34:19.130
It's the involvement and some of the strategy of, let's say, liberty Media.

00:34:19.130 --> 00:34:37.880
And now my kind of thinking and I'm not the only one thinking like this is obviously Liberty Media is going to be doing some really interesting things with motorcycle racing and experiences within the US as well.

00:34:37.880 --> 00:34:58.851
So when you think of this, think of V-Rider, it's that experience that enables even the US market that is not so close to motorcycle racing as Europe and Southeast Asia, close to motorcycle racing as Europe and Southeast Asia, for folks to experience what motorcycle is in an immersive way through V-Rider.

00:34:58.851 --> 00:35:01.733
So I think that's really cool, you know.

00:35:01.733 --> 00:35:09.797
So there's a bit of that dance between motorcycle racing not being so popular in the US compared to other places.

00:35:09.797 --> 00:35:17.153
Liberty Media, obviously I don't know the folks there, but I'm sure they're very smart and they have a long-term roadmap there.

00:35:17.739 --> 00:35:24.170
So Vrider, I think, is like man, it's coming, it's fun, you want to get a feel for it.

00:35:24.170 --> 00:35:28.985
Play this game, yeah, and it's for all ages.

00:35:28.985 --> 00:35:38.902
You know, the cool thing about some of these games is it because you get, like a gorilla tag I think, the average age of gorilla tag players in my mind.

00:35:38.902 --> 00:35:54.842
I don't have the stats in front of me, but I would say it's probably maybe 13 years old, 15, 12, maybe you know so, but when you look at the demographics of VR gamers, a big chunk of it it's not 12 years old.

00:35:54.842 --> 00:36:08.867
And you know, the cool thing about VRiders is that when they were developing it, a 12-year-old can play it and have fun with it because it's kind of a racing, but then a 30 year old can also have blast with the game.

00:36:08.867 --> 00:36:14.603
Um, so I think that's fun, it's an experience kind of for everybody, right, um?

00:36:15.925 --> 00:36:19.012
And and let's see, let's see what liberty media does with motorcycle racing.

00:36:19.012 --> 00:36:21.222
The us, I mean, it wouldn't surprise me.

00:36:21.222 --> 00:36:38.224
A year from now you have some big netflix show with moto gp or super bike world championship, kind of like a la formula one netflix show, because this kind of pretty thrilling, you know like these racers are are they're the real deal.

00:36:38.224 --> 00:36:53.007
This is just very complex things and when things and when you know, if you know about the world, like Spain, italy, germany, uk, even Australia, motorcycle racing is the rave.

00:36:53.007 --> 00:37:00.489
You know, if you go to Eurosport, these things are exciting, as NASCAR or Formula One hasn't hit it here.

00:37:00.489 --> 00:37:04.224
But the US also has a biking culture as well.

00:37:04.224 --> 00:37:06.952
I mean, just look at Harley Davidson and some others.

00:37:06.952 --> 00:37:13.132
So it's going to be interesting, really interesting, what happens, I think, within the next six to 18 months.

00:37:14.239 --> 00:37:15.827
Motocross is like kickboxing.

00:37:15.827 --> 00:37:19.239
There's no reason that it's not popular in the United States.

00:37:19.239 --> 00:37:20.425
It's popular worldwide.

00:37:20.425 --> 00:37:24.630
It's just it needs that right push to it and with V-Rider out.

00:37:24.630 --> 00:37:28.655
If that push ever happens in the United States, you guys already have the game that's ready to.

00:37:29.099 --> 00:37:55.135
Well, even, even beyond that, it was kind of hitting me that V rider becomes the perfect ambassador between playing the game in the States right, cause everyone, I mean people play racing games and then actually getting to the point and I could see some of the players, or percentage of players, are going to be like, hmm, obviously there's a method and style I should be using to go into how do professionals actually take these lines?

00:37:55.257 --> 00:37:58.268
You know, how are they taking these corners and coming out of them?

00:37:58.268 --> 00:38:04.811
So I could see people actually watching motorcycle racing to learn to be a better racer and v rider.

00:38:04.811 --> 00:38:17.436
So it's a great middleman ambassador for the sport of motorcycle racing, which, I'll admit, is thrilling to watch and I hate to admit it, but, just like car racing, when accidents happen it becomes more thrilling.

00:38:17.436 --> 00:38:31.530
And these guys aren't in roll cages, they're getting tossed off a motorcycle at 170 miles an hour and nine times out of ten get up and dust it off and look at their bike and get all pissed that they fell and like kick the bike and it's so.

00:38:31.530 --> 00:38:33.726
There is a lot of drama involved in the sport as well.

00:38:33.927 --> 00:38:48.835
Well, and you already have your foot in the door with licensing, with all these different bikes and brands and yes, you can go out and buy these bikes, but I'll probably go my lifetime and never be able to afford a fucking Ducati that's one of the holy grails in the States of having a good sport bike.

00:38:49.340 --> 00:38:50.987
A lot of BMWs too in the States.

00:38:50.987 --> 00:38:52.425
So yeah the good reliable.

00:38:52.820 --> 00:38:56.686
The licensing is huge, though that's a skill of its own.

00:38:56.706 --> 00:38:57.469
It's a game changer.

00:38:58.699 --> 00:38:59.121
What's that?

00:38:59.121 --> 00:39:03.521
Like you know, reaching out to these brands, getting these deals what's that whole process like?

00:39:03.521 --> 00:39:08.751
Like, I imagine it's not something that's as simple as a phone call on the email it could be.

00:39:08.771 --> 00:39:25.186
It's like oh shit, yeah, for you, of course eduardo is the wizard yeah, I've been, uh, let's say, the lead point of contact since the mobile release and it's a lot of, uh, constant communication.

00:39:25.186 --> 00:39:27.681
There's, uh, you know, send me the references.

00:39:27.681 --> 00:39:29.387
They send us image references.

00:39:29.387 --> 00:39:34.003
We analyze them, then we try to think about like, oh, is this really useful?

00:39:34.003 --> 00:39:37.449
How can we describe to them and explain our needs?

00:39:37.449 --> 00:39:56.784
So then they go to the photographers and then they try to capture the shots that we're asking, you know, to be able to not only model the bike but also deliveries of the rider, the sponsor placements, the individual files of these sponsors across not only the bikes and riders but also the tracks.

00:39:56.784 --> 00:40:11.356
Then we're, you know, in constant communication of sending recordings of how the bike looks in the you know, the video game, how delivery and skins look on the riders, the sponsor placement size on the circuits.

00:40:11.356 --> 00:40:17.072
So it's been a very, let's say, fluid process.

00:40:17.380 --> 00:40:20.811
I would, I would, I would say working with them in these past two years.

00:40:20.811 --> 00:40:33.630
Obviously there are some instances where, until you know, like a couple months before a race occurs, we don't know where specific sponsors go on a track.

00:40:33.630 --> 00:40:42.420
So there's a little bit of a you know, timing that we need to accurately measure like, all right, instead of waiting for this?

00:40:42.420 --> 00:40:46.782
How can we direct our resources to be able to, you know, keep on working on something else?

00:40:46.782 --> 00:41:05.972
So it's been very, very cool to be able to not only speak with these amazing brands like Ducati, kawasaki, honda, yamaha and BMW, but also like the big sort of sponsors on the track as well, like Birelli or the T-Sodes or Hyundai.

00:41:05.972 --> 00:41:12.168
So it's been a pretty interesting couple of months or years of speaking with these guys via email.

00:41:13.601 --> 00:41:26.266
So quick question I'm assuming every rider is true, like the name of the rider and country they ride from and motorcycle they ride is accurate to real world, real time per se or per season.

00:41:26.286 --> 00:41:27.510
Yes confirmed?

00:41:29.041 --> 00:41:41.552
Is there future plans similar to like what sports games do, where you would update the season based on a rider either retiring or and or something happens that shouldn't have and they're replaced as racing teams do replace?

00:41:41.980 --> 00:41:43.621
I think it's a good idea and could be part of a career mode.

00:41:43.621 --> 00:41:51.349
Yeah, I think it's a good idea and could be part of a career mode Able to compete with big champion, well-known champion of the past, and there are many.

00:41:51.349 --> 00:41:55.815
I think it would be one interesting idea to use in a career mode.

00:41:55.815 --> 00:42:01.724
Wow, maybe, let's see.

00:42:01.724 --> 00:42:03.831
Let's see how the game goes.

00:42:03.831 --> 00:42:04.532
There are plans.

00:42:04.532 --> 00:42:10.485
Career mode is something that is in the roadmap.

00:42:10.585 --> 00:42:11.849
Roadmap, let's see, but it's a good idea.

00:42:11.849 --> 00:42:12.130
Yeah, for me.

00:42:12.130 --> 00:42:12.773
I am a sucker for career modes.

00:42:12.773 --> 00:42:21.896
My my whole childhood I would play I'm not a big sports guy, but madden nhl games, mlb games, even fifa games.

00:42:21.896 --> 00:42:26.045
If I had a career mode, I'm going to create a character and I'm going to go through some seasons with him.

00:42:26.045 --> 00:42:29.349
So for me, career mode is huge.

00:42:29.809 --> 00:42:32.454
I like the online kind of challenge.

00:42:32.454 --> 00:42:33.842
That's my thing with racing.

00:42:33.842 --> 00:42:36.653
I just want to beat the shit out of whoever I'm racing.

00:42:36.974 --> 00:42:41.914
But what career mode 100 but I love to hear that there's already some ideas of this.

00:42:41.914 --> 00:42:42.697
Would be cool.

00:42:42.697 --> 00:42:46.579
You know, obviously it all depends on release and how the game's received.

00:42:46.579 --> 00:42:51.322
But, like I said you know a little while ago, the Ghost of Tabor effect, it's a unique game.

00:42:51.322 --> 00:42:52.608
None others like it.

00:42:52.608 --> 00:42:53.905
It's good, it's what people want.

00:42:53.905 --> 00:42:56.327
I think the game's gonna do very well.

00:42:56.327 --> 00:43:03.349
Besides career mode and stuff like that, what are some other things that you know in a perfect world, you all would love to add to the game?

00:43:03.500 --> 00:43:07.034
we give all the secret sauce we give all perfect world.

00:43:07.034 --> 00:43:08.119
You all would love to add to the game.

00:43:08.860 --> 00:43:09.467
We give all the secret sauce.

00:43:09.467 --> 00:43:10.378
We give all the secret sauce.

00:43:10.721 --> 00:43:11.402
Uh, ed, we can.

00:43:11.402 --> 00:43:13.128
We can speak about the practice mode.

00:43:13.849 --> 00:43:31.405
Yeah, so we've been developing we've been developing a new mode that kind of targets um what you mentioned, um of the learning by watching another sort of rider in real life move across the track.

00:43:31.405 --> 00:43:37.128
We have a new game mode that is going to be with the official launch this summer.

00:43:37.128 --> 00:43:38.746
That's called Track Trials.

00:43:38.746 --> 00:43:43.447
This new game mode is with gates placed across the track.

00:43:43.447 --> 00:44:07.092
You need to accurately weave through and aim the gates to be able to not only learn the the ideal uh racing line but, for example, when taking a curve in a circuit you don't really know positioning yourself to be able to enter with using the apex of the turn and then exiting the turn to be able to accurately continue the circuit.

00:44:07.092 --> 00:44:26.005
We have something that's called the ideal racing line, which is a very sort of standard feature in racing games where, depending on your speed and your position on the track, there's this little sort of arrows that appear in front of you that kind of indicate whether you should be gunning it or if you should be breaking.

00:44:26.005 --> 00:44:31.233
But this just takes it a step beyond that sort of indication.

00:44:31.773 --> 00:44:38.375
So we're very curious to see, um what the players think about and feel for this new game mode.

00:44:38.375 --> 00:44:39.237
We also have it.

00:44:39.237 --> 00:44:46.152
So, depending on the final lap time or the final time that you earn, you'll earn like a little badge.

00:44:46.152 --> 00:44:52.032
So if you go for like the normal speed, or let's say you're learning, you might earn a bronze badge.

00:44:52.032 --> 00:44:57.222
But if you're getting good and you're picking up some speed and you know like where to position yourself, you can get silver.

00:44:57.222 --> 00:45:05.775
And if you're one of the best, you can try to aim for that gold medal which is, in my experience, it's pretty tough to get but it's.

00:45:05.775 --> 00:45:10.748
It's very rewarding when you do get it I was just gonna be good.

00:45:10.949 --> 00:45:32.960
I like spending studios money, so I'll put this one out here, because it just I get these ideas sometimes when I I really like a game and it would be cool if there was a career mode and you're racing for, like team dakotty, if the actual drive or rider of that team, like the captain of that team, would give you, you know, like real advice, like hey, you know when you're going into specific to a track.

00:45:32.960 --> 00:45:34.844
But I'm just, I'm just selfish.

00:45:35.304 --> 00:45:42.623
Well, as a as a long time gaming fan, please send please send your resume, because it's another idea.

00:45:42.664 --> 00:45:46.831
So, uh, when, when, when to brake which brake?

00:45:46.831 --> 00:46:00.385
Uh, of course, in this moment you you can choose between the rear brake and front brake, but maybe in the future we have this in this, let's say, sort of uh details into the physic module.

00:46:00.385 --> 00:46:07.735
But, uh, braking with your rear brake is quite important if you are understeering.

00:46:07.735 --> 00:46:21.400
But even opening the throttle only after the apex is something that we would like to teach with this new game mode, and maybe an avatar of your captain could be another good idea.

00:46:22.583 --> 00:46:33.766
Yeah, maybe weather conditions that could be a possible thing that we would like to have in the future, because you know in real life, when it starts to rain, you know, you just got to get with it.

00:46:35.101 --> 00:46:35.985
Definitely wheelie.

00:46:35.985 --> 00:46:38.027
Wheelie is something that many are asking.

00:46:38.340 --> 00:46:39.295
Wheelie is something we're investigating.

00:46:39.295 --> 00:47:04.460
Yes, one interesting request that we got was, you know, one of the biggest things that, when developing for VR, any developer can relate is avoiding motion sickness, and one of the features that we actually got requested frequently is when you crash, currently in the game, the bike just kind of goes away and there's a fade out.

00:47:04.460 --> 00:47:08.905
So it's a lot less invasive, but people want to feature that.

00:47:08.905 --> 00:47:20.181
I don't know if you've, if you played the game, but you see how if you crash into an AI or if the AI is when they're playing against each other, sometimes they might, you know, crash.

00:47:20.181 --> 00:47:24.907
You would see the ragdoll physics of the rider, kind of tumble off the bike.

00:47:24.907 --> 00:47:33.016
People actually want that experience of the camera ragdolling and causing you to actually feel as if you crashed.

00:47:33.739 --> 00:47:48.713
So in a perfect world where motion sickness was not a thing, we would definitely have that, but it is something that we've read and we chuckled when we saw at least like three to four people.

00:47:49.280 --> 00:47:50.706
It's an interesting point, right.

00:47:50.706 --> 00:47:54.739
So for us, obviously, the team has funny tales.

00:47:54.739 --> 00:48:11.751
And then for viral games, one of the things that is almost a DNA, part of the DNA of the vision of launching these amazing quality games and experiences it's really to look at motion sickness head on, right.

00:48:11.751 --> 00:48:28.248
So, varogames we have an entire concept which is motion wellness technology, which involves a dance between the software development for the game settings, the physics engine.

00:48:28.248 --> 00:48:38.389
So how do you optimize all of these things to make the experience as comfortable and engaging and playable as possible?

00:48:38.389 --> 00:49:03.813
So what the guys and girls at Funny Tales have achieved with that for this game, it's really incredible Because you're playing one of the most complex types of immersive experiences, which is horizons, scenery, movement, bike movement, body movement.

00:49:04.420 --> 00:49:09.628
All of this has to work in unison in a way that your experience is amazing.

00:49:09.628 --> 00:49:41.514
So I think there's you know, folks buying and playing this game are going to be kind of like blown away of what has been achieved about like comfort of playing this game, and that's a really big thing, because achieving and again, I'm not just kind of tooting our own horn here, because I'm pretty realistic about things, but what has been achieved with V-Rider in terms of this type of genre and motion comfort.

00:49:41.514 --> 00:49:43.126
It's incredible.

00:49:43.860 --> 00:50:14.773
Like I, it's a pleasure to do and I think that's been a really great experience, so I'll be happy about that, you know and I, I think, being in control of the throttle, the brake turning, the turning the handlebars, leaning into the ambient noise, it's enough distraction, like if you were just literally sitting on the bike going for the ride, it might have like that roller coaster roller coaster effect, but there's so much going on in order for you to actually race.

00:50:14.773 --> 00:50:25.148
And I'm just saying, like mentally putting it, your arms are extended, I'm doing, I'm hearing you talk and I'm like man, I don't think I had no, any ability of, of feeling sick at all.

00:50:25.148 --> 00:50:26.490
I was in it to win it.

00:50:27.152 --> 00:50:34.278
And your use of the, the use of the guided arrows, which is worth mentioning, are like, amazingly, spot on.

00:50:34.278 --> 00:50:43.648
Some games do put them there, but yours is one of the unique ones where, if you pay attention to it and the colors, obviously red, hard red means you're not making it.

00:50:43.648 --> 00:50:54.367
But if you, you know, tap the brake, feather the brake as you're coming into the turn, you can slowly see that color change and it clearly will tell you when it's okay to start accelerating again.

00:50:54.367 --> 00:50:57.177
So it was like spot on, use of it.

00:50:57.177 --> 00:51:07.213
Usually I use it as like okay, I know what they're suggesting I do, but the color change is not used in that real-time fashion.

00:51:07.213 --> 00:51:08.054
So it worked perfect.

00:51:08.855 --> 00:51:11.467
Great, great stuff from the whole team.

00:51:12.065 --> 00:51:14.606
I'm so excited for this Kind of on that whole team?

00:51:14.719 --> 00:51:16.146
How big is the team working on this?

00:51:20.820 --> 00:51:25.771
I think average well, 15 people working on the project.

00:51:25.771 --> 00:51:39.047
We start as small, we increase it with more or less 20 people at a certain period or phase of the project and then we have reduced the number of people, but more or less between 10 and 15 people average.

00:51:39.989 --> 00:51:40.771
That's impressive.

00:51:40.791 --> 00:51:42.054
Yeah, that's a decent amount.

00:51:42.135 --> 00:51:43.103
Yeah For the VR scene.

00:51:43.103 --> 00:51:44.568
We should say Relative to.

00:51:46.282 --> 00:51:57.163
Oh, vr scene, for let me count maybe five three 3D artists and two 2D artists right, Yep, five people.

00:51:57.163 --> 00:51:59.150
Yeah, for the art department.

00:52:00.300 --> 00:52:01.626
Be a great studio to work for.

00:52:01.626 --> 00:52:03.577
I mean, you have to ride the motorcycles right.

00:52:03.577 --> 00:52:09.106
You can't talk about bmws and ducatis if you haven't rode one.

00:52:09.367 --> 00:52:14.668
And then uh we kind of reference, you know, the arms out, adding to the the immersion of it.

00:52:14.668 --> 00:52:15.873
I love that feature.

00:52:15.873 --> 00:52:20.449
That's probably a huge reason why people aren't hitting motion sickness because you're doing it.

00:52:20.449 --> 00:52:26.007
It almost feels like built for some sort of accessory or something.

00:52:26.559 --> 00:52:29.469
We designed one a couple of weeks ago on the air, talking about it.

00:52:29.980 --> 00:52:32.467
Theoretically, but yeah, just it feels built for it.

00:52:32.467 --> 00:52:37.952
Do you have any anything that you've seen people do to even increase the immersion with it?

00:52:37.952 --> 00:52:40.320
If it's holding a poll with their second, you know any any?

00:52:40.360 --> 00:52:42.168
tips to increase that yeah.

00:52:44.865 --> 00:52:47.264
So go ahead, eduardo, go In our Discord.

00:52:47.264 --> 00:52:57.606
We've actually had multiple members state this exact thing and then themselves MacGyver some sort of contraption to be able to play it.

00:52:57.606 --> 00:53:07.547
So we had someone put a plunger on a desk and then tie like a sort of bar where they would place the controllers and they would kind of pivot on that.

00:53:07.547 --> 00:53:22.951
We've had other members look up these absurdly complicated, like actual bike chassis that leans and it's like super, super fancy but obviously not, as you know, affordable.

00:53:22.951 --> 00:53:26.806
But I don't want to say too much.

00:53:27.226 --> 00:53:39.481
But at GDC we showcased a, let's say, accessory that we're still brainstorming and on how to include it and have it be sold from our website.

00:53:39.481 --> 00:53:41.527
It's called the t-torque accessory.

00:53:41.527 --> 00:53:46.847
It's basically something that you would be able to place the controllers in.

00:53:46.847 --> 00:53:57.750
You can lean left and right and if you play with the twist to throttle, as on in a real bike, you have the force snap to that it goes back for when you're accelerating.

00:53:57.750 --> 00:54:02.121
So it's not only like, oh, you have to like angle your wrist or something.

00:54:02.121 --> 00:54:28.003
There's actual, actual, some sort of force feedback like in real life that allows you to you know your arms and extend them and do that entire kind of immersive experience.

00:54:28.103 --> 00:54:28.706
Go for it.

00:54:28.706 --> 00:54:32.449
You can put your kind of your elbows on your legs.

00:54:32.791 --> 00:54:34.686
Yeah, if you are tired, you can.

00:54:34.686 --> 00:54:34.947
Yeah.

00:54:35.039 --> 00:54:38.061
More like a lazy, lazy way of not exercising.

00:54:38.061 --> 00:54:38.682
You can do.

00:54:40.643 --> 00:55:01.438
So, yeah, this concept of some kind of accessory that makes the game take a different direction on its own it's also part of the roadmap, but it's really fun to see the community come together coming up with these inventive concepts.

00:55:01.438 --> 00:55:07.701
It's cool.

00:55:07.701 --> 00:55:10.896
I think the game can actually go viral a little bit under this racing genre, which is fun, you know, I think that would be a lot of fun.

00:55:10.916 --> 00:55:11.679
No pun intended to the publisher.

00:55:11.699 --> 00:55:20.525
It works it works because he encourages you to move your shoulder and move your upper body and and he reduced the risk of motion sickness.

00:55:21.168 --> 00:55:51.672
We we tried it with many different prototypes and many different accessories and it works sorry, there's a lot of layers that come into this, because not only are you encouraged, because of motion sickness, to lean into turns but, as we mentioned before, since we have aerodynamics and when you're leaning into a turn you can physically position yourself outside of the bike, that also affects with the wind.

00:55:52.152 --> 00:56:03.311
So, playing with how you position yourself, where you position yourself, how intense you have the throttle, both with the twist of throttle or the trigger, how intense you press the brake, because it's not like on or off, there is an intensity.

00:56:03.311 --> 00:56:06.519
And then the ui we have little bars that help you visually see how intense you press the brake, because it's not like on or off, there is an intensity.

00:56:06.519 --> 00:56:10.920
And in the UI we have little bars that help you visually see how intense you're performing these actions.

00:56:10.920 --> 00:56:17.231
Instead of you know zero to 100, you can actually be at 50%, 75%, 65%.

00:56:17.231 --> 00:56:24.748
So all these layers not only help with the motion sickness and immersibility, but it also affects gameplay.

00:56:24.748 --> 00:56:32.590
So just another amazing little you know detailed that make this be writer experience unique.

00:56:33.699 --> 00:56:43.353
It shouldn't be left out that you can wipe the dirt off your visor too, so splash up some some rubber in your face or some dirt it can be wiped off, which is a cool little feature.

00:56:43.353 --> 00:56:44.492
To further add to the no, I think it's going to be a home run.

00:56:44.492 --> 00:56:45.972
Sky's the limit, really or some dirt, it can be wiped off, which is a cool little feature to further add to the immersion.

00:56:45.992 --> 00:56:47.596
No, I think it's going to be a home run.

00:56:47.596 --> 00:56:49.126
Sky's the limit, really.

00:56:49.126 --> 00:56:57.409
Yeah, future bikes, tracks, I mean seasons, seasons, career modes, stores.

00:56:59.965 --> 00:57:09.460
I mean, for us, as we all think about it, it's one of these franchises that can really grow and that's part of the excitement of V-Rider.

00:57:09.460 --> 00:57:24.869
It can really become kind of an entity of its own in VR experiences and obviously that's a big bet that has substance.

00:57:24.869 --> 00:57:29.887
And now, man, let's really get it into the world.

00:57:29.887 --> 00:57:45.782
Some of us within the team we think this could be one of these franchises that gets into esports where you could have these competitions on these bikes globally.

00:57:45.782 --> 00:57:46.199
I mean you could do some competitions on these bikes globally.

00:57:46.199 --> 00:57:51.186
I mean you could do some really interesting things here, which is fun.

00:57:51.460 --> 00:57:55.391
Look, I never had a two-wheel bike.

00:57:55.391 --> 00:58:01.710
I had a four-wheeler because my father promised that we couldn't do two wheels, but I had a four-wheel.

00:58:01.710 --> 00:58:13.920
But you ask the percentage of the people and the thing that have bikes, it's it's super high and and and these are massive uh markets and and for me, I'm really bullish.

00:58:13.920 --> 00:58:33.989
What's gonna happen in the us in terms of motorcycle racing and following and and experiences, now that liberty media came, came in, I would be surprised if, within the next year, we don't see a massive uh spike on uh on this in the us.

00:58:33.989 --> 00:58:38.123
Yeah, it's gonna be a lot of fun well, with the store launch you.

00:58:38.342 --> 00:58:43.057
You are about ready to take over the standalone vr space by storm.

00:58:43.057 --> 00:58:45.402
You're the only ones doing it Licensed.

00:58:45.402 --> 00:58:47.824
It's your market to play in.

00:58:47.824 --> 00:58:53.949
I mean right now and until someone else tries to step up, but you've got your licensing locked.

00:58:53.949 --> 00:58:55.572
A future that, a roadmap?

00:58:55.572 --> 00:58:57.452
That sounds really incredible.

00:58:58.014 --> 00:59:00.896
Most importantly, it's what gamers want as well, too.

00:59:04.019 --> 00:59:05.103
Good, solid racing game and an experience to go with it.

00:59:05.103 --> 00:59:06.568
So I'm wishing, wishing you all the best on this one.

00:59:06.769 --> 00:59:07.331
It's gonna be good.

00:59:07.331 --> 00:59:08.335
Thank, thank you so much.

00:59:08.335 --> 00:59:11.463
Thank you, thank you, thank you thank you, thank you, this was amazing.

00:59:11.463 --> 00:59:13.007
We're big fans.

00:59:13.007 --> 00:59:21.215
Anything you guys need from us, let us know windows hats go on the market let us know no better yet too.

00:59:21.255 --> 00:59:27.972
uh, a couple months after release, we'll have to get you guys back on just to talk a little bit about how release has been, and also yeah, would it settle in?

00:59:27.972 --> 00:59:33.099
You know, a couple months after release you have a little bit better of a vision of you know what's capable to bring to the game.

00:59:33.099 --> 00:59:34.443
I bet you in a year we see.

00:59:34.523 --> 00:59:38.034
V-Rider actually authenticated motorcycle jackets.

00:59:38.335 --> 00:59:39.760
That's my guess We'll see what happens.

00:59:39.760 --> 00:59:41.101
That would be amazing.

00:59:42.101 --> 00:59:48.289
I think it comes out in June or whatever the exact date, I think it's going to be incredibly well received.

00:59:48.329 --> 00:59:49.650
Definitely have you all back on.

00:59:49.650 --> 00:59:50.711
That's a must.

00:59:50.811 --> 00:59:51.492
Yeah, for sure.

00:59:51.492 --> 00:59:53.574
So thank you all for joining us today.

00:59:53.594 --> 00:59:54.396
Thank you To the listeners.

00:59:54.396 --> 00:59:55.137
Thanks a lot.

00:59:56.202 --> 00:59:59.030
Like they said earlier, it's cheaper now on App Lab.

00:59:59.030 --> 01:00:00.385
You get it now on App Lab.

01:00:00.385 --> 01:00:01.663
You're going to have it at official release.

01:00:01.663 --> 01:00:02.204
Grab it now.

01:00:02.204 --> 01:00:06.036
Or wait, make it a small investment, or wait and pay more, because eventually you are going to get it.

01:00:06.157 --> 01:00:07.139
It's unique One way or another.

01:00:07.139 --> 01:00:08.222
One way you're going to get it.

01:00:08.764 --> 01:00:12.585
It's unique, it's fun and it sounds like and it works really good.

01:00:12.585 --> 01:00:20.367
It sounds like it's only just begun too, so definitely go check out Vrider.

01:00:20.367 --> 01:00:21.750
If you enjoy it, rate them five stars.

01:00:21.750 --> 01:00:23.853
You know that's always important on the store page.

01:00:23.853 --> 01:00:24.132
It helps.

01:00:24.132 --> 01:00:34.117
And before we wrap this up, before we let you guys go, anything else you want to say to the listeners Well, thank you everyone so much.

01:00:35.242 --> 01:00:36.608
It's such an honor to be here.

01:00:41.170 --> 01:00:43.039
VriderGamecom or VriderSBK on App Lab.

01:00:43.039 --> 01:00:45.472
Thanks a lot for having us and have fun with Vride.

01:00:45.492 --> 01:00:47.123
Thanks, guys, thank you so much.